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Magic the Gathering Singles
Magic the Gathering Singles
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Card Sets - Unlimited Edition


Ankh of Mishra (Artifact, , Amy Weber, Rare)

Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller.


Basalt Monolith (Artifact, , Jesper Myrfors, Uncommon)

Basalt Monolith doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Basalt Monolith.
: Add three colorless mana to your mana pool.


Black Lotus (Artifact, , Christopher Rush, Rare)

, Sacrifice Black Lotus: Add three mana of a single color to your mana pool.


Black Vise (Artifact, , Richard Thomas, Uncommon)

As Black Vise comes into play, choose target opponent.
At the beginning of the chosen player's draw step, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus four.


Celestial Prism (Artifact, , Amy Weber, Uncommon)

, : Add one mana of any color to your mana pool.


Chaos Orb (Artifact, , Mark Tedin, Rare)

: Flip Chaos Orb onto the playing area from a height of at least one foot. If Chaos Orb turns completely over at least once during the flip, destroy all permanents it touches. Put Chaos Orb into its owner's graveyard.


Clockwork Beast (Artifact Creature, , Drew Tucker, Rare)

Clockwork Beast comes into play with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it.
, : Put X +1/+0 counters on Clockwork Beast. Clockwork Beast can't have more than seven +1/+0 counters on it. Play this ability only during your upkeep. 0/4


Conservator (Artifact, , Amy Weber, Uncommon)

, : Prevent the next 2 damage that would be dealt to you this turn.


Copper Tablet (Artifact, , Amy Weber, Uncommon)

At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.


Crystal Rod (Artifact, , Amy Weber, Uncommon)

Whenever a player plays a blue spell, you may pay . If you do, you gain 1 life.


Cyclopean Tomb (Artifact, , Anson Maddocks, Rare)

At the beginning of your upkeep, you may pay . If you do, target land is a swamp.
When Cyclopean Tomb leaves play, at the beginning of each of your upkeeps until the end of the game, one of those lands of your choice becomes its original type.


Dingus Egg (Artifact, , Dan Frazier, Rare)

Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.


Disrupting Scepter (Artifact, , Dan Frazier, Rare)

, : Target player discards a card from his or her hand. Play this ability only during your turn.


Forcefield (Artifact, , Dan Frazier, Rare)

, Pay 1 life: Prevent all combat damage that would be dealt this turn by target unblocked creature attacking you.


Gauntlet of Might (Artifact, , Christopher Rush, Rare)

Red creatures get +1/+1.
Whenever a mountain is tapped for mana, it produces an additional .


Glasses of Urza (Artifact, , Douglas Shuler, Uncommon)

: Look at target player's hand.


Helm of Chatzuk (Artifact, , Mark Tedin, Rare)

, : Target creature gains banding until end of turn.


The Hive (Artifact, , Sandra Everingham, Rare)

, : Put a 1/1 Wasp artifact creature token with flying into play.


Howling Mine (Artifact, , Mark Poole, Rare)

At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.


Icy Manipulator (Artifact, , Douglas Shuler, Uncommon)

, : Tap target artifact, creature, or land.


Illusionary Mask (Artifact, , Amy Weber, Rare)

: Play the next creature spell you play this turn face down without paying its mana cost, though additional costs are paid. If the face-down creature deals damage, receives damage, or becomes tapped, turn it face up. X is equal to or greater than that spell's mana cost.


Iron Star (Artifact, , Dan Frazier, Uncommon)

Whenever a player plays a red spell, you may pay . If you do, you gain 1 life.


Ivory Cup (Artifact, , Anson Maddocks, Uncommon)

Whenever a player plays a white spell, you may pay . If you do, you gain 1 life.


Jade Monolith (Artifact, , Anson Maddocks, Rare)

: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.


Jade Statue (Artifact, , Dan Frazier, Uncommon)

: Jade Statue becomes a 3/6 artifact creature until end of combat. Play only during combat.
"Some of the other guys dared me to touch it, but I knew it weren't no ordinary hunk o' rock." —Norin the Wary


Jayemdae Tome (Artifact, , Mark Tedin, Rare)

, : Draw a card.


Juggernaut (Artifact Creature, , Dan Frazier, Uncommon)

Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls. 5/3
We had taken refuge in a small cave, thinking the entrance was too narrow for it to follow. To our horror, its gigantic head smashed into the mountainside, ripping itself a new entrance.


Kormus Bell (Artifact, , Christopher Rush, Rare)

All swamps are 1/1 black creatures that are still lands. (Swamps can't be tapped for mana the turn they come into play.)


Library of Leng (Artifact, , Daniel Gelon, Uncommon)

You have no maximum hand size limit.
If a spell or ability forces you to discard a card, you may discard that card to the top of your library instead.


Living Wall (Artifact Creature — Wall, , Anson Maddocks, Uncommon)

(Walls can't attack.)
: Regenerate Living Wall. 0/6
Some fiendish mage had created a horrifying wall of living flesh, patched together from a jumble of still-recognizable body parts. As we sought to hew our way through it, some unknown power healed the gaping wounds we cut, denying us passage.


Mana Vault (Artifact, , Mark Tedin, Rare)

Mana Vault doesn't untap during your untap step.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Untap Mana Vault at end of upkeep. Play this ability only during your upkeep.
: Add three colorless mana to your mana pool.


Meekstone (Artifact, , Quinton Hoover, Rare)

Creatures with power 3 or greater don't untap during their controllers' untap steps.


Mox Emerald (Artifact, , Dan Frazier, Rare)

: Add one green mana to your mana pool.


Mox Jet (Artifact, , Dan Frazier, Rare)

: Add one black mana to your mana pool.


Mox Pearl (Artifact, , Dan Frazier, Rare)

: Add one white to your mana pool.


Mox Ruby (Artifact, , Dan Frazier, Rare)

: Add one red mana to your mana pool.


Mox Sapphire (Artifact, , Dan Frazier, Rare)

: Add one blue mana to your mana pool.


Nevinyrral's Disk (Artifact, , Mark Tedin, Rare)

Nevinyrral's Disk comes into play tapped.
, : Destroy all artifacts, creatures, and enchantments.


Obsianus Golem (Artifact Creature — Golem, , Jesper Myrfors, Uncommon)

4/6
"The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . . ." —Song of the Artificer


Rod of Ruin (Artifact, , Christopher Rush, Uncommon)

, : Rod of Ruin deals 1 damage to target creature or player.


Sol Ring (Artifact, , Mark Tedin, Uncommon)

: Add two colorless mana to your mana pool.


Soul Net (Artifact, , Dameon Willich, Uncommon)

Whenever a creature is put into a graveyard from play, you may pay . If you do, you gain 1 life.


Sunglasses of Urza (Artifact, , Dan Frazier, Rare)

: Add to your mana pool.


Throne of Bone (Artifact, , Anson Maddocks, Uncommon)

Whenever a player plays a black spell, you may pay . If you do, you gain 1 life.


Time Vault (Artifact, , Mark Tedin, Rare)

Time Vault comes into play tapped.
Time Vault doesn't untap during your untap step.
If you would take a turn, you may untap Time Vault instead.
: Take an extra turn after this one.


Winter Orb (Artifact, , Mark Tedin, Rare)

Players can't untap more than one land during their untap steps.


Wooden Sphere (Artifact, , Mark Tedin, Uncommon)

Whenever a player plays a green spell, you may pay . If you do, you gain 1 life.


Animate Dead (Enchantment, , Anson Maddocks, Uncommon)

As Animate Dead comes into play, choose a creature card in a graveyard.
When Animate Dead comes into play, put the chosen card into play and Animate Dead becomes an enchant creature enchanting the creature.
Enchanted creature gets -1/-0.
When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated.


Bad Moon (Enchantment, , Jesper Myrfors, Rare)

Black creatures get +1/+1.


Black Knight (Creature — Knight, , Jeff A. Menges, Uncommon)

First strike, protection from white. 2/2
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.


Bog Wraith (Creature — Wraith, , Jeff A. Menges, Uncommon)

Swampwalk (This creature is unblockable as long as defending player controls a swamp.) 3/3
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.


Contract from Below (Sorcery, , Douglas Shuler, Rare)

Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, add the top card of your library to the ante, then draw seven cards.


Cursed Land (Enchant Land, , Jesper Myrfors, Uncommon)

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her.


Dark Ritual (Instant, , Sandra Everingham, Common)

Add to your mana pool.


Darkpact (Sorcery, , Quinton Hoover, Rare)

Remove Darkpact from your deck before playing if you're not playing for ante.
Exchange the top card of your library for a card in the ante. This exchange is permanent.


Deathgrip (Enchantment, , Anson Maddocks, Uncommon)

: Counter target green spell.


Deathlace (Instant, , Sandra Everingham, Rare)

Change the color of target spell or target permanent to black. (Mana symbols on that permanent remain unchanged.)


Demonic Attorney (Sorcery, , Daniel Gelon, Rare)

Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of his or her library.


Demonic Hordes (Creature — Demon, , Jesper Myrfors, Rare)

: Destroy target land.
At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent's choice. 5/5
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.


Demonic Tutor (Sorcery, , Douglas Shuler, Uncommon)

Search your library for a card and put that card into your hand. Then shuffle your library.


Drain Life (Sorcery, , Douglas Shuler, Common)

Only black mana may be spent for .
Drain Life deals X damage to target creature or player. You gain 1 life for each 1 damage dealt, but not more than the toughness of that creature or the life total of that player.


Drudge Skeletons (Creature — Skeleton, , Sandra Everingham, Common)

: Regenerate Drudge Skeletons. 1/1
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.


Evil Presence (Enchant Land, , Sandra Everingham, Uncommon)

Enchanted land is a swamp.


Fear (Enchant Creature, , Mark Poole, Common)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)


Frozen Shade (Creature — Shade, , Douglas Shuler, Common)

: Frozen Shade gets +1/+1 until end of turn. 0/1
"There are some qualities, some incorporate things,
That have a double life, which thus is made
A type of twin entity which springs
From matter and light, evinced in solid and shade." —Edgar Allan Poe, "Silence"


Gloom (Enchantment, , Dan Frazier, Uncommon)

White spells cost an additional to play.
Activated abilities on white enchantments cost an additional to play.


Howl from Beyond (Instant, , Mark Poole, Common)

Target creature gets +X/+0 until end of turn.


Hypnotic Specter (Creature — Specter, , Douglas Shuler, Uncommon)

Flying.
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random from his or her hand. 2/2
". . . There was no trace
Of aught on that illumined face . . . ." —Samuel Coleridge, "Phantom"


Lich (Enchantment, , Daniel Gelon, Rare)

When Lich comes into play, you lose all your life.
You don't lose the game for having 0 life.
If you would gain life, for each 1 life, draw a card instead.
If you would be dealt damage, for each 1 damage, sacrifice a permanent.
When Lich leaves play, you lose the game.


Lord of the Pit (Creature — Demon, , Mark Tedin, Rare)

Flying, trample.
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you cannot, Lord of the Pit deals 7 damage to you. 7/7


Mind Twist (Sorcery, , Julie Baroh, Rare)

Target opponent discards X cards at random from his or her hand.


Nether Shadow (Creature — Shadow, , Christopher Rush, Rare)

Haste (This creature may attack and the turn it comes under your control.)
At the beginning of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play. 1/1


Nettling Imp (Creature — Imp, , Quinton Hoover, Uncommon)

: Target non-Wall creature an opponent controls attacks this turn, if able. At end of turn, if that creature didn't attack this turn, destroy it. Ignore this effect if that player didn't control the creature continuously since the beginning of the turn. Play this ability only during an opponent's turn before attackers are declared. 1/1


Nightmare (Creature — Nightmare, , Melissa Benson, Rare)

Flying.
Nightmare's power and toughness are each equal to the number of swamps you control. */*
The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.


Paralyze (Enchant Creature, , Anson Maddocks, Common)

When Paralyze comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "At the beginning of your upkeep, you may pay . If you do, untap enchanted creature."


Pestilence (Enchantment, , Jesper Myrfors, Common)

At end of turn, if there are no creatures in play, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.


Plague Rats (Creature — Rat, , Anson Maddocks, Common)

Plague Rats's power and toughness are each equal to the number of Plague Rats in play. */*
"Should you a Rat to madness tease
Why ev'n a Rat may plague you..." —Samuel Coleridge, "Recantation"


Raise Dead (Sorcery, , Jeff A. Menges, Common)

Return target creature card from your graveyard to your hand.


Royal Assassin (Creature — Assassin, , Tom Wänerstand, Rare)

: Destroy target tapped creature. 1/1
Trained in the arts of stealth, the Royal Assassins choose their victims carefully, relying on timing and precision rather than brute force.


Sacrifice (Instant, , Dan Frazier, Uncommon)

As an additional cost to play Sacrifice, sacrifice a creature.
Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost.


Scathe Zombies (Creature — Zombie, , Jesper Myrfors, Common)

2/2
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise." —Samuel Coleridge, "The Rime of the Ancient Mariner"


Scavenging Ghoul (Creature — Ghoul, , Jeff A. Menges, Uncommon)

At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard that turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. 2/2


Sengir Vampire (Creature — Vampire, , Anson Maddocks, Uncommon)

Flying.
Whenever a creature damaged by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. 4/4


Simulacrum (Instant, , Mark Poole, Uncommon)

You gain life equal to the damage dealt to you this turn. Simulacrum deals to target creature you control damage equal to the damage dealt to you this turn.


Sinkhole (Sorcery, , Sandra Everingham, Common)

Destroy target land.


Terror (Instant, , Ron Spencer, Common)

Destroy target nonartifact, nonblack creature. It can't be regenerated.


Unholy Strength (Enchant Creature, , Douglas Shuler, Common)

Enchanted creature gets +2/+1.


Wall of Bone (Creature — Wall, , Anson Maddocks, Uncommon)

(Walls can't attack.)
: Regenerate Wall of Bone. 1/4
The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.


Warp Artifact (Enchant Artifact, , Amy Weber, Rare)

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her.


Weakness (Enchant Creature, , Douglas Shuler, Common)

Enchanted creature gets -2/-1.


Will-o'-the-Wisp (Creature — Will-o'-the-Wisp, , Jesper Myrfors, Rare)

Flying.
: Regenerate Will-o'-the-Wisp. 0/1
"About, about in reel and rout
The death-fires danced at night;
The water, like a witch's oils,
Burnt green, and blue and white." —Samuel Coleridge, "The Rime of the Ancient Mariner"


Word of Command (Instant, , Jesper Myrfors, Rare)

Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to use mana in his or her mana pool and mana that can be drawn from lands.


Zombie Master (Creature — Lord, , Jeff A. Menges, Rare)

All Zombies have ": Regenerate this creature" and swampwalk. (They're unblockable as long as defending player controls a swamp.) 2/3
They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.


Air Elemental (Creature — Elemental, , Richard Thomas, Uncommon)

Flying. 4/4
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.


Ancestral Recall (Instant, , Mark Poole, Rare)

Target player draws three cards.


Animate Artifact (Enchant Artifact, , Douglas Shuler, Uncommon)

Enchanted artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.


Blue Elemental Blast (Instant, , Richard Thomas, Common)

Choose one — Counter target red spell; or destroy target red permanent.


Braingeyser (Sorcery, , Mark Tedin, Rare)

Target player draws X cards.


Clone (Creature — Clone, , Julie Baroh, Uncommon)

Clone comes into play as a copy of target creature. */*


Control Magic (Enchant Creature, , Dameon Willich, Uncommon)

You control target creature.


Copy Artifact (Enchantment, , Amy Weber, Rare)

Copy Artifact comes into play as a copy of target artifact. It's still an enchantment.


Counterspell (Instant, , Mark Poole, Uncommon)

Counter target spell.


Creature Bond (Enchant Creature, , Anson Maddocks, Common)

When enchanted creature is put into a graveyard, Creature Bond deals damage equal to enchanted creature's toughness to enchanted creature's controller.


Drain Power (Sorcery, , Douglas Shuler, Rare)

Target player draws all mana from all lands he or she controls, then empties his or her mana pool. Put an amount of maan into your mana pool equal to the type and amount emptied from that player's this way.


Feedback (Enchant Enchantment, , Quinton Hoover, Uncommon)

At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her.


Flight (Enchant Creature, , Anson Maddocks, Common)

Enchanted creature has flying.


Invisibility (Enchant Creature, , Anson Maddocks, Common)

Enchanted creature can't be blocked except by Walls.


Jump (Instant, , Mark Poole, Common)

Target creature gains flying until end of turn.


Lifetap (Enchantment, , Anson Maddocks, Uncommon)

Whenever a forest an opponent controls becomes tapped, you gain 1 life.


Lord of Atlantis (Creature — Lord, , Melissa Benson, Rare)

All Merfolk get +1/+1 and have islandwalk. (They're unblockable as long as defending player controls an island.) 2/2
A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.


Magical Hack (Instant, , Julie Baroh, Rare)

Change the text of target permanent or spell by replacing all instances of one basic land type with another. (It retains this ability until it leaves play.) (For example, you may change "swampwalk" to "plainswalk.")


Mahamoti Djinn (Creature — Djinn, , Dan Frazier, Rare)

Flying. 5/6
Of royal blood among the spirits of the air, the Mahamoti Djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.


Mana Short (Instant, , Dameon Willich, Rare)

Tap all lands target player controls and empty his or her mana pool.


Merfolk of the Pearl Trident (Creature — Merfolk, , Jeff A. Menges, Common)

1/1
Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.


Phantasmal Forces (Creature — Phantasm, , Mark Poole, Uncommon)

Flying.
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay . 4/1
These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.


Phantasmal Terrain (Enchant Land, , Dameon Willich, Common)

Enchanted land is a basic land type of your choice.


Phantom Monster (Creature — Phantasm, , Jesper Myrfors, Uncommon)

Flying. 3/3
"While, like a ghastly rapid river,
Through the pale door,
A hideous throng rush out forever,
And laugh—but smile no more." —Edgar Allan Poe, "The Haunted Palace"


Pirate Ship (Creature — Ship, , Tom Wänerstand, Rare)

Islandhome. (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)
: Pirate Ship deals 1 damage to target creature or player. 4/3


Power Leak (Enchant Enchantment, , Drew Tucker, Common)

At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to . For each one mana less than 2 he or she pays this way, Power Leak deals 1 damage to him or her.


Power Sink (Instant, , Richard Thomas, Common)

Counter target spell unless its controller pays . If he or she doesn't, that player taps all mana-producing lands he or she controls and empties his or her mana pool.


Prodigal Sorcerer (Creature — Wizard, , Douglas Shuler, Common)

: Prodigal Sorcerer deals 1 damage to target creature or player. 1/1
Occasionally a member of the Institute of Arcane Study acquires a taste for worldly pleasures. Seldom do they have trouble finding employment.


Psionic Blast (Instant, , Douglas Shuler, Uncommon)

Psionic Blast deals 4 damage to target creature or player and 2 damage to you.


Psychic Venom (Enchant Land, , Brain Snöddy, Common)

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.


Sea Serpent (Creature — Serpent, , Jeff A. Menges, Common)

Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) 5/5
Legend has it that Serpents used to be bigger, but how could that be?


Siren's Call (Instant, , Anson Maddocks, Uncommon)

Play only during an opponent's turn and only before attackers are declared.
Creatures target active player controls attack this turn if able.
At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.


Sleight of Mind (Instant, , Mark Poole, Rare)

Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "counters black spells" to "counters blue spells.") (It retains this ability until it leaves play.)


Spell Blast (Instant, , Brian Snöddy, Common)

Counter target spell with converted mana cost equal to X.


Stasis (Enchantment, , Fay Jones, Rare)

Each player skips his or her untap step.
At the beginning of your upkeep, sacrifice Stasis unless you pay .


Steal Artifact (Enchant Artifact, , Amy Weber, Uncommon)

You control enchanted artifact.


Thoughtlace (Instant, , Mark Poole, Rare)

Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)


Time Walk (Sorcery, , Amy Weber, Rare)

Take an extra turn after this one.


Timetwister (Sorcery, , Mark Tedin, Rare)

Each player shuffles his or her hand and graveyard into his or her library and draws a new hand of seven cards. Then put Timetwister into its owner's graveyard.


Twiddle (Instant, , Rob Alexander, Common)

Tap or untap target artifact, creature, or land.


Unsummon (Instant, , Douglas Shuler, Common)

Return target creature to its owner's hand.


Vesuvan Doppelganger (Creature — Doppelganger, , Quinton Hoover, Rare)

Vesuvan Doppelganger comes into play as a copy of target creature, except it doesn't copy that creature's color or creature type and it retains its ability.
At the beginning of your upkeep, you may have Vesuvan Doppelganger become a copy of target creature, except it doesn't copy that creature's color or creature type and it retains this ability. */*


Volcanic Eruption (Sorcery, , Douglas Shuler, Rare)

Destroy X target mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of mountains destroyed this way.


Wall of Air (Creature — Wall, , Richard Thomas, Uncommon)

(Walls can't attack.)
Flying. 1/5
"This 'standing windstorm' can hold us off indefinitely? Ridiculous!"
Saying nothing, she put a pinch of salt on the table. With a bang she clapped her hands, and the salt disappeared, blown away.


Wall of Water (Creature — Wall, , Richard Thomas, Uncommon)

(Walls can't attack.)
: Wall of Water gets +1/+0 until end of turn. 0/5
A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.


Water Elemental (Creature — Elemental, , Jeff A. Menges, Uncommon)

5/4
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.


Aspect of Wolf (Enchant Creature, , Jeff A. Menges, Rare)

Enchanted creature gets +X/+Y, where X is equal to half the number of forests you control, rounded down, and Y is equal to half the number of forests you control rounded up.


Berserk (Instant, , Dan Frazier, Uncommon)

Play only before end of combat.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, if that creature attacked this turn, destroy it.


Birds of Paradise (Creature — Bird, , Mark Poole, Rare)

Flying.
: Add one mana of any color to your mana pool. 0/1


Camouflage (Instant, , Jesper Myrfors, Uncommon)

Turn your attacking creatures face down and arrange them as you choose. After blockers are declared, turn the cards face up again. Remove all illegal blockers from combat. Creatures blocked only by illegal blockers are considered unblocked.


Channel (Sorcery, , Richard Thomas, Uncommon)

You gain "Pay 1 life: Add one colorless mana to your mana pool" until end of turn.


Cockatrice (Creature — Cockatrice, , Dan Frazier, Rare)

Flying.
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4


Craw Wurm (Creature — Wurm, , Daniel Gelon, Common)

6/4
The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through trees and seems to come from all directions at once.


Elvish Archers (Creature — Elf, , Anson Maddocks, Rare)

First strike. 2/1
I tell you, there were so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"


Fastbond (Enchantment, , Mark Poole, Rare)

You may play as many lands as you choose on your turn.
Whenever you put a land into play other than the first land of the turn, Fastbond deals 1 damage to you.


Fog (Instant, , Jesper Myrfors, Common)

Prevent all combat damage that would be dealt this turn.


Force of Nature (Creature — Force, , Douglas Shuler, Rare)

Trample.
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay . 8/8


Fungusaur (Creature — Fungusaur, , Daniel Gelon, Rare)

At end of turn, if Fungusaur was dealt damage this turn, put a +1/+1 counter on it. 2/2
Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.


Gaea's Liege (Creature — Gaea's Liege, , Dameon Willich, Rare)

As long as Gaea's Liege isn't attacking, it's power and toughness are each equal to the number of forests you control. As long as Gaea's Liege is attacking, it's power and toughness are each equal to the number of forest defending player controls.
: Target land becomes a forest until Gaea's Liege leaves play. */*


Giant Growth (Instant, , Sandra Everingham, Common)

Target creature gets +3/+3 until end of turn.


Giant Spider (Creature — Spider, , Sandra Everingham, Common)

Giant Spider may block as though it had flying. 2/4
While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.


Grizzly Bears (Creature — Bear, , Jeff A. Menges, Common)

2/2
Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.


Hurricane (Sorcery, , Dameon Willich, Uncommon)

Hurricane deals X damage to each creature with flying and each player.


Ice Storm (Sorcery, , Dan Frazier, Uncommon)

Destroy target land.


Instill Energy (Enchant Creature, , Dameon Willich, Uncommon)

Enchanted creature has haste. (It may attack and the turn it comes under your control.)
: Untap enchanted creature. Play this ability only during your turn but only once each turn.


Ironroot Treefolk (Creature — Treefolk, , Jesper Myrfors, Common)

3/5
The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses come to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.


Kudzu (Enchant Land, , Mark Poole, Rare)

When enchanted land becomes tapped, destroy it.
If Kudzu would be put into a graveyard from play, instead Kudzu enchants a land of the choice of the player who controlled the last land destroyed with Kudzu.


Ley Druid (Creature — Cleric, , Sandra Everingham, Uncommon)

: Untap target land. 1/1
After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed.


Lifeforce (Enchantment, , Dameon Willich, Uncommon)

: Counter target black spell.


Lifelace (Instant, , Amy Weber, Rare)

Change the color of target spell or target permanent to green. (Mana symbols on that permanent remain unchanged.)


Living Artifact (Enchant Artifact, , Anson Maddocks, Rare)

Whenever you're dealt damage, for each 1 damage, put a vitality counter on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.


Living Lands (Enchantment, , Jesper Myrfors, Rare)

All forests are 1/1 creatures that are still lands.


Llanowar Elves (Creature — Elf, , Anson Maddocks, Common)

: Add to your mana pool. 1/1
Whenever the Llanowar Elves gather the fruit of their forest, they leave one plant of each type untouched, considering that nature's portion.


Lure (Enchant Creature, , Anson Maddocks, Uncommon)

All creatures able to block enchanted creature do so.


Natural Selection (Instant, , Mark Poole, Rare)

Look at the top three cards of any player's library and put them back in any order. You may have that player shuffle his or her library.


Regeneration (Enchant Creature, , Quinton Hoover, Common)

: Regenerate enchanted creature.


Regrowth (Sorcery, , Dameon Willich, Uncommon)

Return target card from your graveyard to your hand.


Scryb Sprites (Creature — Faerie, , Amy Weber, Common)

Flying. 1/1
The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think then Scryb were very funny anymore.


Shanodin Dryads (Creature — Dryad, , Anson Maddocks, Common)

Forestwalk (This creature is unblockable as long as defending player controls a forest.) 1/1
Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.


Stream of Life (Sorcery, , Mark Poole, Common)

Target player gains X life.


Thicket Basilisk (Creature — Basilisk, , Dan Frazier, Uncommon)

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4
Moss-covered statues littered the area, a macabre monument of the Basilisk's power.


Timber Wolves (Creature — Wolf, , Melissa Benson, Rare)

Banding. 1/1
Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.


Tranquility (Sorcery, , Douglas Shuler, Common)

Destroy all enchantments.


Tsunami (Sorcery, , Richard Thomas, Uncommon)

Destroy all islands.


Verduran Enchantress (Creature — Wizard, , Kev Brockschmidt, Rare)

Whenever you play an enchantment spell, you may draw a card. 0/2


Wall of Brambles (Creature — Wall, , Anson Maddocks, Uncommon)

(Walls can't attack.)
: Regenerate Wall of Brambles. 2/3
"What else, when chaos draws all forces inward to shape a single leaf." —Conrad Aiken


Wall of Ice (Creature — Wall, , Richard Thomas, Uncommon)

(Walls can't attack.) 0/7
"And through the drifts the snowy cliffs
Did send a dismal sheen:
Nor shapes of men nor beasts we ken—
The ice was all between." —Samuel Coleridge, "The Rise of the Ancient Mariner"


Wall of Wood (Creature — Wall, , Mark Tedin, Common)

(Walls can't attack.) 0/3
Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.


Wanderlust (Enchant Creature, , Cornelius Brudi, Uncommon)

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her.


War Mammoth (Creature — Mammoth, , Jeff A. Menges, Common)

Trample. 3/3
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.


Web (Enchant Creature, , Rob Alexander, Rare)

Enchanted creature gets +0/+2 and may block as though it had flying.


Wild Growth (Enchant Land, , Mark Poole, Common)

Whenever enchanted land is tapped for mana, it produces an additional .


Burrowing (Enchant Creature, , Mark Poole, Uncommon)

Enchanted creature has mountainwalk. (It's unblockable as long as defending player controls a mountain.)


Chaoslace (Instant, , Dameon Willich, Rare)

Change the color of target spell or target permanent to red. (Mana symbols on that permanent remain unchanged.)


Disintegrate (Sorcery, , Anson Maddocks, Common)

Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.


Dragon Whelp (Creature — Dragon, , Amy Weber, Uncommon)

Flying.
: Dragon Whelp gets +1/+0 until end of turn. If this ability is played four or more times during a turn, sacrifice Dragon Whelp at end of turn. 2/3
"O to be a dragon . . . of silkworm size or immense . . ." —Marianne Moore, "O to Be a Dragon"


Dwarven Demolition Team (Creature — Dwarf, , Kev Brockschmidt, Uncommon)

: Destroy target Wall. 1/1
Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarves forces had reduced his mighty walls to mere rubble.


Dwarven Warriors (Creature — Dwarf, , Douglas Shuler, Common)

: Target creature with power 2 or less is unblockable this turn. 1/1


Earth Elemental (Creature — Elemental, , Dan Frazier, Uncommon)

4/5
Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.


Earthbind (Enchant Creature, , Quinton Hoover, Common)

Enchanted creature loses flying.
When Earthbind comes into play, if enchanted creature has flying, Earthbind deals 2 damage to that creature.


Earthquake (Sorcery, , Dan Frazier, Rare)

Earthquake deals X damage to each creature without flying and each player.


False Orders (Instant, , Anson Maddocks, Common)

Play False Orders only after blockers are declared but before damage is assigned.
Target creature defending player controls blocks an attacking creature of your choice, or remove that creature from combat. All previous blocks are retroactively canceled.


Fire Elemental (Creature — Elemental, , Melissa Benson, Uncommon)

5/4
Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.


Fireball (Sorcery, , Mark Tedin, Common)

Fireball deals X damage divided evenly, rounded down, among Y plus one target creatures and/or players.


Firebreathing (Enchant Creature, , Dan Frazier, Common)

: Enchanted creature gets +1/+0 until end of turn.
"And topples round the dreary west
A looming bastion fringed with fire." —Alfred, Lord Tennyson, "In Memoriam"


Flashfires (Sorcery, , Dameon Willich, Uncommon)

Destroy all plains.


Fork (Instant, , Amy Weber, Rare)

Fork resolves as a copy of target sorcery or instant spell except that it doesn't copy that spell's color and you choose the copy's targets as you play Fork.


Goblin Balloon Brigade (Creature — Goblin, , Andi Rusu, Uncommon)

: Goblin Ballon Brigade gains flying until end of turn. 1/1
"From up here we can drop rocks and arrows and more rocks!"
"Uh, yeah boss, but how do we get down?"


Goblin King (Creature — Lord, , Jesper Myrfors, Rare)

All Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a mountain.) 2/2
To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.


Granite Gargoyle (Creature — Gargoyle, , Christopher Rush, Rare)

Flying.
: Granite Gargoyle gets +0/+1 until end of turn. 2/2
"While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them." —The Underworld Cookbook, by Asmoranomardicadaistinaculdacar


Gray Ogre (Creature — Ogre, , Dan Frazier, Common)

2/2
The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, preferring to live entirely on creatures that preyed on sentient beings.


Hill Giant (Creature — Giant, , Dan Frazier, Common)

3/3
Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.


Hurloon Minotaur (Creature — Minotaur, , Anson Maddocks, Common)

2/3
The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.


Ironclaw Orcs (Creature — Orc, , Anson Maddocks, Common)

Ironclaw Orcs can't block a creature with power 2 or greater. 2/2
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.


Keldon Warlord (Creature — Lord, , Kev Brockschmidt, Uncommon)

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. */*


Lightning Bolt (Instant, , Christopher Rush, Common)

Lightning Bolt deals 3 damage to target creature or player.


Mana Flare (Enchantment, , Christopher Rush, Rare)

Whenever a player taps a land for mana, that land produces one additional mana of the same type.


Manabarbs (Enchantment, , Christopher Rush, Rare)

Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her.


Mons's Goblin Raiders (Creature — Goblin, , Jeff A. Menges, Common)

1/1
The intricate dynamics of Rundvelt Goblin affairs are often confused with anarcy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his Raiders are the thunderhead that leads in the storm.


Orcish Artillery (Creature — Orc, , Anson Maddocks, Uncommon)

: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. 1/3
In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness.


Orcish Oriflamme (Enchantment, , Dan Frazier, Uncommon)

Attacking creatures you control get +1/+0.


Power Surge (Enchantment, , Douglas Shuler, Rare)

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of lands he or she controls that were untapped at the beginning of this turn's untap step.


Raging River (Enchantment, , Sandra Everingham, Rare)

At the beginning of your combat phase, defending player divides all creatures without flying he or she controls into two piles.
As each attacking creature is declared, choose whcih pile of creatures can't block that attacking creature this turn.


Red Elemental Blast (Instant, , Richard Thomas, Common)

Choose one — Counter target blue spell; or destroy target blue permanent.


Roc of Kher Ridges (Creature — Roc, , Andi Rusu, Rare)

Flying. 3/3
We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.


Rock Hydra (Creature — Hydra, , Jeff A. Menges, Rare)

Rock Hydra comes into play with X +1/+1 counters on it.
If Rock Hydra would be dealt damage, remove a +1/+1 counter from it instead.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Play this ability only during your upkeep. 0/0


Sedge Troll (Creature — Troll, , Dan Frazier, Rare)

Sedge Troll gets +1/+1 as long as you control a swamp.
: Regenerate Sedge Troll. 2/2
The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.


Shatter (Instant, , Amy Weber, Common)

Destroy target artifact.


Shivan Dragon (Creature — Dragon, , Melissa Benson, Rare)

Flying.
: Shivan Dragon gets +1/+0 until end of turn. 5/5
While it's true most dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.


Smoke (Enchantment, , Jesper Myrfors, Rare)

Players can't untap more than one creature during their untap steps.


Stone Giant (Creature — Giant, , Dameon Willich, Uncommon)

: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. 3/4


Stone Rain (Sorcery, , Daniel Gelon, Common)

Destroy target land.


Tunnel (Instant, , Dan Frazier, Uncommon)

Destroy target wall. It can't be regenerated.


Two-Headed Giant of Foriys (Creature — Giant, , Anson Maddocks, Rare)

Trample.
Two-Headed Giant of Foriys may block two creatures each combat. 4/4
None know if this Giant is the result of aberrant magics, Siamese twins, or a mentalist's schizophrenia.


Uthden Troll (Creature — Troll, , Douglas Shuler, Uncommon)

: Regenerate Uthden Troll. 2/2
"Oi oi oi, me gotta hurt in 'ere,
Oi oi oi, me smell a ting is near,
Gonna bash 'n gonna nosh
'n da hurt'll disappear." —Troll chant


Wall of Fire (Creature — Wall, , Richard Thomas, Uncommon)

(Walls can't attack.)
: Wall of Fire gets +1/+0 until end of turn. 0/5
Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.


Wall of Stone (Creature — Wall, , Dan Frazier, Uncommon)

(Walls can't attack.) 0/8
The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.


Wheel of Fortune (Sorcery, , Daniel Gelon, Rare)

Each player discards his or her hand and draws seven cards.


Animate Wall (Enchant Creature, , Dan Frazier, Rare)

Enchanted creature may attack as though it weren't a Wall.


Armageddon (Sorcery, , Jesper Myrfors, Rare)

Destroy all lands.


Balance (Sorcery, , Mark Poole, Rare)

Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players do the same for creatures and for cards in hand.


Benalish Hero (Creature — Hero, , Douglas Shuler, Common)

Banding. 1/1
Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the Hero.


Black Ward (Enchant Creature, , Dan Frazier, Uncommon)

Enchanted creature gains protection from black.


Blaze of Glory (Instant, , Richard Thomas, Rare)

Target creature blocks each attacking creature if able.


Blessing (Enchant Creature, , Julie Baroh, Rare)

: Enchanted creature gets +1/+1 until end of turn.


Blue Ward (Enchant Creature, , Dan Frazier, Uncommon)

Enchanted creature gains protection from blue.


Castle (Enchantment, , Dameon Willich, Uncommon)

Untapped creature you control gets +0/+2.


Circle of Protection: Black (Enchantment, , Jesper Myrfors, Common)

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.


Circle of Protection: Blue (Enchantment, , Dameon Willich, Common)

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.


Circle of Protection: Green (Enchantment, , Sandra Everingham, Common)

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.


Circle of Protection: Red (Enchantment, , Mark Tedin, Common)

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.


Circle of Protection: White (Enchantment, , Douglas Shuler, Common)

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.


Consecrate Land (Enchant Land, , Jeff A. Menges, Uncommon)

When Consecrate Land comes into play, destroy all other enchantments enchanting enchanted land.
Enchanted land can't be the target of enchantment spells.
If a spell would destroy enchanted land, that spell has no effect on enchanted land.


Conversion (Enchantment, , Jesper Myrfors, Uncommon)

All mountains are plains.
At the beginning of your upkeep, sacrifice Conversion unless you pay .


Crusade (Enchantment, , Mark Poole, Rare)

White creatures get +1/+1.


Death Ward (Instant, , Mark Poole, Common)

Regenerate target creature.


Disenchant (Instant, , Amy Weber, Common)

Destroy target artifact or enchantment.


Farmstead (Enchant Land, , Mark Poole, Rare)

Enchanted land has "At the beginning of your upkeep, you may pay . If you do, you gain 1 life."


Green Ward (Enchant Creature, , Dan Frazier, Uncommon)

Enchanted creature gains protection from green.


Guardian Angel (Instant, , Anson Maddocks, Common)

Target creature or player gains ": Prevent the next 1 damage that would be dealt ot this creature or player this turn." until end of turn.


Healing Salve (Instant, , Dan Frazier, Common)

Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.


Holy Armor (Enchant Creature, , Melissa Benson, Common)

Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.


Holy Strength (Enchant Creature, , Anson Maddocks, Common)

Enchanted creature gets +1/+2.


Island Sanctuary (Enchantment, , Mark Poole, Rare)

If you would draw the first card of your draw step, instead you may skip drawing that card. If you skip that draw, until your next turn, only creatures with flying or islandwalk may attack you.


Karma (Enchantment, , Richard Thomas, Uncommon)

At the beginning of each player's upkeep, Karma deals to that player damage equal to the number of swamps he or she controls.


Lance (Enchant Creature, , Rob Alexander, Uncommon)

Enchanted creature has first strike.


Mesa Pegasus (Creature — Pegasus, , Melissa Benson, Common)

Flying, banding. 1/1
Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.


Northern Paladin (Creature — Paladin, , Douglas Shuler, Rare)

, : Destroy target black permanent. 3/3
"Look to the north; there you will find aid and comfort." —The Book of Tal


Pearled Unicorn (Creature — Unicorn, , Cornelius Brudi, Common)

2/2
"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'" —Lewis Caroll


Personal Incarnation (Creature — Avatar, , Kev Brockschmidt, Rare)

: The next time Personal Incarnation would be dealt damage from a source of your choice, that damage is dealt ot its owner instead. Only Personal incarnation's owner may play this ability.
When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. 6/6


Purelace (Instant, , Sandra Everingham, Rare)

Target spell or target permanent becomes white. (Mana symbols on that permanent remain unchanged.)


Red Ward (Enchant Creature, , Dan Frazier, Uncommon)

Enchanted creature gains protection from red.


Resurrection (Sorcery, , Dan Frazier, Uncommon)

Return target creature card from your graveyard to play.


Reverse Damage (Instant, , Dameon Willich, Rare)

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.


Righteousness (Instant, , Douglas Shuler, Rare)

Target blocking creature gets +7/+7 until end of turn.


Samite Healer (Creature — Cleric, , Tom Wänerstand, Common)

: Prevent the next 1 damage that would be dealt to target creature or player this turn. 1/1
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.


Savannah Lions (Creature — Lion, , Daniel Gelon, Rare)

2/1
The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland.


Serra Angel (Creature — Angel, , Douglas Shuler, Uncommon)

Flying.
Attacking doesn't cause Serra Angel to tap. 4/4
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.


Swords to Plowshares (Instant, , Jeff A. Menges, Uncommon)

Remove target creature from the game. Its controller gains life equal to its power.


Veteran Bodyguard (Creature — Bodyguard, , Douglas Shuler, Rare)

As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. No more than one Veteran Bodyguard you control can be dealt damage this way each turn. 2/5
Good bodyguards are hard to find, mainly because they don't live long.


Wall of Swords (Creature — Wall, , Mark Tedin, Uncommon)

(Walls can't attack.)
Flying. 3/5
Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."


White Knight (Creature — Knight, , Daniel Gelon, Uncommon)

First strike, protection from black. 2/2
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the Knight had just laid waste.


White Ward (Enchant Creature, , Dan Frazier, Uncommon)

Enchanted creature gains protection from white.


Wrath of God (Sorcery, , Quinton Hoover, Rare)

Destroy all creatures. They can't be regenerated.


Badlands (Land, Rob Alexander, Rare)

Badlands is a swamp and a mountain.
: Add or to your mana pool.


Bayou (Land, Jesper Myrfors, Rare)

Bayou is a swamp and a forest.
: Add or to your mana pool.


Forest (Land, Christopher Rush, Common 3)

: Add to your mana pool.


Island (Land, Mark Poole, Common 3)

: Add to your mana pool.


Mountain (Land, Douglas Shuler, Common 3)

: Add to your mana pool.


Plains (Land, Jesper Myrfors, Common 3)

: Add to your mana pool.


Plateau (Land, Drew Tucker, Rare)

Plateau is a mountain and a plains.
: Add or to your mana pool.


Savannah (Land, Rob Alexander, Rare)

Savannah is a forest and a plains.
: Add or to your mana pool.


Scrubland (Land, Jesper Myrfors, Rare)

Scrubland is a plains and a swamp.
: Add or to your mana pool.


Swamp (Land, Dan Frazier, Common 3)

: Add to your mana pool.


Taiga (Land, Rob Alexander, Rare)

Taiga is a mountain and a forest.
: Add or to your mana pool.


Tropical Island (Land, Jesper Myrfors, Rare)

Tropical Island is a forest and an island.
: Add or to your mana pool.


Tundra (Land, Jesper Myrfors, Rare)

Tundra is a plains and an island.
: Add or to your mana pool.


Underground Sea (Land, Rob Alexander, Rare)

Underground Sea is an island and a swamp.
: Add or to your mana pool.


Volcanic Island (Land, Brian Snöddy, Rare)

Volcanic Island is an island and a mountain.
: Add or to your mana pool.


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