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Card Sets - The Dark


Barl's Cage (Artifact, , Tom Wänerstand, Uncommon 1)

: Target creature doesn't untap during its controller's next untap step.
For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.


Bone Flute (Artifact, , Christopher Rush, Uncommon 2)

, : All creatures get -1/-0 until end of turn.
After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell's left leg.


Book of Rass (Artifact, , Sandra Everingham, Uncommon 2)

, Pay 2 life: Draw a card.


Coal Golem (Artifact Creature — Golem, , Christopher Rush, Uncommon 2)

, Sacrifice Coal Golem: Add to your mana pool. 3/3
"Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line." —Lydia, Countess Brellis


Dark Sphere (Artifact, , Mark Tedin, Uncommon 2)

, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, instead.
"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." —Barl, Lord Ith


Diabolic Machine (Artifact Creature, , Anson Maddocks, Uncommon 2)

: Regenerate Diabolic Machine. 4/4
"The bolts of our ballistae smashed into the monstrous thing, but our hopes died in our chests as its gears continued turning." —Sevti Mukul, The Fall of Alsoor


Fellwar Stone (Artifact, , Quinton Hoover, Uncommon 2)

: Add to your mana pool one mana of any color and type that a land an opponent controls could produce.
"What do you have that I cannot obtain?" —Mairsil, called the Pretender


Fountain of Youth (Artifact, , Daniel Gelon, Uncommon 2)

, : You gain 1 life.
The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.


Living Armor (Artifact, , Anson Maddocks, Uncommon 2)

, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.
Though it affords excellent protection, few don this armor. The process is uncomfortable and not easily reversed.


Necropolis (Artifact Creature — Wall, , NéNé Thomas, Uncommon 2)

(Walls can't attack.)
Remove a creature card in your graveyard from the game: Put X +0/+1 counters on Necropolis, where X is the removed cards's converted mana cost. 0/1


Reflecting Mirror (Artifact, , Mark Poole, Uncommon 2)

, : Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.


Runesword (Artifact, , Christopher Rush, Uncommon 2)

, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves play this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, remove that creature from the game instead.


Scarecrow (Artifact Creature, , Anson Maddocks, Uncommon 2)

, : Prevent all damage that would be dealt to you this turn by creatures with flying. 2/2
There was more malice in its button eyes than should have been possible in something that had never known life.


Skull of Orm (Artifact, , Tom Wänerstand, Uncommon 2)

, : Return target enchantment card from your graveyard to your hand.
Though lifeless, the Skull still possessed a strange power over the flow of magic.


Standing Stones (Artifact, , Sandra Everingham, Uncommon 2)

, , Pay 1 life: Add one mana of any color to your mana pool.


Stone Calendar (Artifact, , Amy Weber, Uncommon 1)

Spells you play cost up to less to play.
The Pretender Mairsil ordered a great Calendar drawn up to show when the paths of the Dark Lands were strongest.


Tormod's Crypt (Artifact, , Christopher Rush, Uncommon 2)

, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game.
The dark opening seemed to breathe the cold, damp air of the dead earth in a steady rhythm.


Tower of Coireall (Artifact, , Dan Frazier, Uncommon 2)

: Target creature can't be blocked by Walls this turn.


Wand of Ith (Artifact, , Quinton Hoover, Uncommon 2)

, : Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, that player discards it unless he or she pays life equal to its converted mana cost. Play this ability only during your turn.


War Barge (Artifact, , Tom Wänerstand, Uncommon 2)

: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated. (The creature is unblockable as long as defending player controls an island.)


Ashes to Ashes (Sorcery, , Drew Tucker, Common 3)

Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you.
"All rivers eventually run to the sea. My job is to sort out who goes first." —Maeveen O'Donagh, Memoirs of a Soldier


Banshee (Creature — Banshee, , Jesper Myrfors, Uncommon 2)

, : Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player. 0/1
Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.


Bog Imp (Creature — Imp, , Ron Spencer, Common 3)

Flying. 1/1
On guard for larger dangers, we underestimated the power and speed of the Imp's much-crusted claws.


Bog Rats (Creature — Rat, , Ron Spencer, Common 3)

Bog Rats can't be blocked by Walls. 1/1
Their stench was vile and strong enough, but not nearly as powerful as their hunger.


Curse Artifact (Enchant Artifact, , Mark Tedin, Uncommon 2)

At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices enchanted artifact.
Voska feared the artifact had come too easily.


Eater of the Dead (Creature — Eater, , Jesper Myrfors, Uncommon 2)

: If Eater of the Dead is tapped, untap it and remove target creature card in a graveyard from the game. 3/4
Even the putrid muscles of the dead can provide strength to those loathsome enough to consume it.


The Fallen (Creature — Fallen, , Jesper Myrfors, Uncommon 2)

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. 2/3
Magic often masters those who cannot master it.


Frankenstein's Monster (Creature — Monster, , Anson Maddocks, Uncommon 1)

As Frankenstein's Monster comes into play, remove X creature cards in your graveyard from the game. If you can't, put Frankenstein's Monster into its owner's graveyard instead of into play. For each creature card removed this way, Frankenstein's Monster comes into play with a comes into play with a +2/+0, +1/+1, or +0/+2 counter. 0/1


Grave Robbers (Creature — Robber, , Quinton Hoover, Uncommon 1)

, , Remove target artifact card in a graveyard from the game. You gain 2 life. 1/1
"If you don't have your health, you don't have anything." —Proverb


Inquisition (Sorcery, , Anson Maddocks, Common 3)

Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
Many of those entrusted to Primata Delphine's care tended to express themselves with screams.


Marsh Gas (Instant, , Douglas Shuler, Common 3)

All creatures get -2/-0 until end of turn.
"Comes right outta th' ground. If ya can smell it, it's too late." —Keevy Bogsbury


Murk Dwellers (Creature — Murk-Dwellers, , Drew Tucker, Common 3)

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. 2/2
When Raganorn unsealed the catacombs, he found more than the dead and their treasures.


Nameless Race (Creature — Nameless-Race, , Quinton Hoover, Uncommon 1)

Trample.
As Nameless Race comes into play, pay X life. X can't be more than the total number of white cards all opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it came into play. */*


Rag Man (Creature — Minion, , Daniel Gelon, Uncommon 1)

, : Target opponent reveals his or her hand and discards a creature card at random from it. Play this ability only during your turn. 2/1
"Aw, he's just a silly, dirty little man. What's to be afraid of?"


Season of the Witch (Enchantment, , Jesper Myrfors, Uncommon 1)

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At end of turn, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.


Uncle Istvan (Creature — Uncle-Istvan, , Daniel Gelon, Uncommon 2)

Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3
Solitude drove the old hermit insane. Now he only keeps company with those he can catch.


Word of Binding (Sorcery, , Ron Spencer, Common 3)

Tap X target creatures.
"That was the worst experience of my days, standing there helpless as they killed my whole troop." —Maeveen O'Donagh, Memoirs of a Soldier


Worms of the Earth (Enchantment, , Anson Maddocks, Uncommon 1)

Players can't play lands.
If a land would come into play, instead it doesn't.
At the beginning of each player's upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, sacrifice Worms of the Earth.
The ground collapsed, leaving nothing but the great Worms' mucous residues.


Amnesia (Sorcery, , Mark Poole, Uncommon 2)

Target player reveals his or her hand and discards all nonland cards from it.
"When one has witnessed the unspeakable, 'tis sometimes better to forget." —Vervamon the Elder


Apprentice Wizard (Creature — Wizard, , Dan Frazier, Uncommon 1)

, : Add three colorless mana to your mana pool. 0/1


Dance of Many (Enchantment, , Sandra Everingham, Uncommon 1)

When Dance of Many comes into play, put a token creature into play as a copy of target creature nontoken creature.
When Dance of Many leaves play, remove the creature token from the game.
When the creature token leaves play, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .


Deep Water (Enchantment, , Jeff A. Menges, Common 3)

: Until end of turn, if you tap a land you control for mana, it produces instead of its normal type and amount.


Drowned (Creature — Zombie, , Quinton Hoover, Common 3)

: Regenerate Drowned. 1/1
We asked Captain Soll what became of the Serafina, but all he said was, "Ships that go down shouldn't come back up."


Electric Eel (Creature — Eel, , Anson Maddocks, Uncommon 2)

When Electric Eel comes into play, it deals 1 damage to you.
: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. 1/1


Erosion (Enchant Land, , Pete Venters, Common 3)

At the beginning of the upkeep of enchanted land's controller, destroy enchanted land unless that player pays or 1 life.


Flood (Enchantment, , Denise Detwiler, Uncommon 2)

: Tap target creature without flying.
"A dash of cool water does wonders to clear a cluttered battlefield." —Vibekke Ragnild, Witches and War


Ghost Ship (Creature — Ship, , Tom Wänerstand, Common 3)

Flying.
: Regenerate Ghost Ship. 2/4
"That phantom prow split the storm as lightning cast its long shadow on the battlefield below." —Mireille Gaetane, The Valeriad


Giant Shark (Creature — Shark, , Tom Wänerstand, Common 3)

Giant Shark can't attack unless defending player controls an island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no islands, sacrifice Giant Shark. 4/4


Leviathan (Creature — Leviathan, , Mark Tedin, Uncommon 1)

Trample.
Leviathan comes into play tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two islands. (This cost is paid as attackers are declared.) 10/10


Mana Vortex (Enchantment, , Douglas Shuler, Uncommon 1)

When Mana Vortex comes into play, sacrifice it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands in play, sacrifice Mana Vortex.


Merfolk Assassin (Creature — Merfolk, , Denise Detwiler, Uncommon 2)

: Destroy target creature with islandwalk. 1/2


Mind Bomb (Sorcery, , Mark Tedin, Uncommon 1)

Each player may discard up to three cards from his or her hand. Mind Bomb deals deals damage to each player equal to 3 minus the number of cards he or she discarded this way.


Psychic Allergy (Enchantment, , Mark Tedin, Uncommon 1)

As Psychic Allergy comes into play, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals damage to that player equal to the number of cards of the chosen color he or she controls.
At the beginning of your upkeep, sacrifice Psychic Allergy unless you sacrifice two islands.


Riptide (Instant, , Randy Asplund-Faith, Common 3)

Tap all blue creatures.


Sunken City (Enchantment, , Jesper Myrfors, Common 3)

Blue creatures get +1/+1.
At the beginning of your upkeep, sacrifice Sunken City unless you pay .


Tangle Kelp (Enchant Creature, , Rob Alexander, Uncommon 2)

When Tangle Kelp comes into play, tap enchanted creature.
Enchanted creature doesn't untap durings its controller's untap step if it attacked during its controller's last turn.


Water Wurm (Creature — Wurm, , Ron Spencer, Common 3)

Water Wurm gets +0/+1 as long as an opponent controls an island. 1/1


Carnivorous Plant (Creature — Wall, , Quinton Hoover, Common 3)

(Walls can't attack.) 4/5
"It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion." —Vervamon the Elder


Elves of Deep Shadow (Creature — Elf, , Jesper Myrfors, Uncommon 2)

: Add to your mana pool. Elves of Deep Shadow deals 1 damage to you. 1/1
"They are aberrations who have turned on everything we hold sacred. Let them be cast out." —Ailheen, Speaker of the Council


Gaea's Touch (Enchantment, , Mark Poole, Common 3)

You may play an additional land during your turn if that is a basic forest.
Sacrifice Gaea's Touch: Add to your mana pool.


Hidden Path (Enchantment, , Rob Alexander, Uncommon 1)

Green creatures have forestwalk. (They're unblockable as long as defending player controls a forest.)
"Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale." —Vervamon the Elder


Land Leeches (Creature — Leech, , Quinton Hoover, Common 3)

First strike. 2/2
"The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech." —Vervamon the Elder


Lurker (Creature — Lurker, , Anson Maddocks, Uncommon 1)

Lurker can't be the target of a spell unless it attacked or blocked this turn. 2/3
"Each night we felt it watching us from the darkness beyond our fire. We only had one pack horse left." —Maeveen O'Donagh, Memoirs of a Soldier


Marsh Viper (Creature — Viper, , Ron Spencer, Common 3)

Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) 1/2
"All we had left were their black and bloated bodies." —Maeveen O'Donagh, Memoirs of a Soldier


Niall Silvain (Creature — Niall-Silvain, , Christopher Rush, Uncommon 1)

, : Regenerate target creature. 2/2
This is his domain, and while you remain here you must value all life as you value your own.


People of the Woods (Creature — People-of-the-Woods, , Drew Tucker, Uncommon 2)

People of the Woods's toughness is equal to the number of forests you control. 1/*
"Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies." —Vervamon the Elder


Savaen Elves (Creature — Elf, , Ron Spencer, Common 3)

, : Destroy target enchant land. 1/1
"Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?" —Sidaine of Savaen


Scarwood Bandits (Creature — Bandit, , Mark Poole, Uncommon 1)

Forestwalk (This creature is unblockable as long as defending player controls a forest.)
, : Unless target artifact's controller pays , gain control of target artifact as long as Scarwood Bandits is in play. 2/2


Scarwood Hag (Creature — Hag, , Anson Maddocks, Uncommon 2)

, : Target creature gains forestwalk until end of turn. (It's unblockable as long as defending player controls a forest.)
: Target creature loses forestwalk until end of turn. 1/1


Scavenger Folk (Creature — Scavenger-Folk, , Denise Detwiler, Common 3)

, , Sacrifice Scavenger Folk: Destroy target artifact. 1/1
String, weapons, wax, or jewels—it makes no difference. Leave nothing unguarded in Scarwood.


Spitting Slug (Creature — Slug, , Anson Maddocks, Uncommon 2)

: Spitting Slug gains first strike until end of turn.
Whenever Spitting Slug blocks or becomes blocked by a creature, if Spitting Slug doesn't have first strike, that creature gains first strike until end of turn. 2/4


Tracker (Creature — Tracker, , Jeff A. Menges, Uncommon 1)

, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. 2/2


Venom (Enchant Creature, , Tom Wänerstand, Common 3)

When enchanted creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
"I told him it was just a flesh wound, a wee scratch, but the next time I looked at him, poor Tadhg was dead and gone." —Maeveen O'Donagh, Memoirs of a Soldier


Whippoorwill (Creature — Whippoorwill, , Douglas Shuler, Uncommon 2)

, : Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, remove the creature from the game. 1/1
If the Whippoorwill remains silent, the soul has not reached its reward.


Wormwood Treefolk (Creature — Treefolk, , Jesper Myrfors, Uncommon 1)

: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It's unblockable as long as defending player controls a forest.)
: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It's unblockable as long as defending player controls a swamp.) 4/4


Ball Lightning (Creature — Ball-Lightning, , Quinton Hoover, Uncommon 1)

Trample; haste (This creature may attack and the turn it comes under your control.)
At end of turn, sacrifice Ball Lightning. 6/1


Blood Moon (Enchantment, , Tom Wänerstand, Uncommon 1)

Nonbasic lands are mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.


Brothers of Fire (Creature — Brother, , Mark Tedin, Uncommon 2)

: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. 2/2
Fire is never a gentle master.


Cave People (Creature — Cave-People, , Drew Tucker, Uncommon 2)

Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It's unblockable as long as defending player controls a mountain.) 1/4


Eternal Flame (Sorcery, , Mark Poole, Uncommon 1)

Eternal Flame deals X damage to target opponent, where X is the number of mountains you control. It deals half X damage, rounded up, to you.


Fire Drake (Creature — Drake, , Christopher Rush, Uncommon 2)

Flying.
: Fire Drake gets +1/+0 until end of turn. This ability can't be played more than once each turn. 1/2


Fissure (Instant, , Douglas Shuler, Common 3)

Destroy target creature or land. It can't be regenerated.
"Must not all things at the last be swallowed up in death?" —Plato


Goblin Caves (Enchant Land, , Drew Tucker, Common 3)

If enchanted land is a basic mountain, all Goblins get +0/+2.
The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.


Goblin Digging Team (Creature — Goblin, , Ron Spencer, Common 3)

, Sacrifice Goblin Digging Team: Destroy target Wall. 1/1
"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?"


Goblin Hero (Creature — Goblin, , Mark Tedin, Common 3)

2/2
They attacked in an orgy of rage and madness, but only one seemed as focus on killing us as on the sheer joy of battle.


Goblin Rock Sled (Creature — Rock-Sled, , Denise Detwiler, Common 3)

Trample.
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a mountain. 3/1


Goblin Shrine (Enchant Land, , Ron Spencer, Common 3)

If enchanted land is a basic mountain, all Goblins get +1/+0.
When Goblin Shrine leaves play, it deals 1 damage to each Goblin.
"I knew it weren't no ordinary pile of—you know." —Norin the Wary


Goblin Wizard (Creature — Goblin, , Daniel Gelon, Uncommon 1)

: Put a Goblin card from your hand into play.
: Target Goblin gains protection from white until end of turn. 1/1


Goblins of the Flarg (Creature — Goblin, , Tom Wänerstand, Common 3)

Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg. 1/1


Inferno (Instant, , Randy Asplund-Faith, Uncommon 1)

Inferno deals 6 damage to each creature and each player.
"Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames." —Mairsil, called the Pretender


Mana Clash (Sorcery, , Mark Tedin, Uncommon 1)

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.


Orc General (Creature — General, , Jesper Myrfors, Uncommon 2)

, Sacrifice an Orc or a Goblin: All Orcs get +1/+1 until end of turn. 2/2
"Your army must fear you more than the enemy. Only then will you triumph." —Malga Phlegmtooth


Sisters of the Flame (Creature — Sister, , Jesper Myrfors, Uncommon 2)

: Add to your mana pool. 2/2
We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.


Angry Mob (Creature — Mob, , Drew Tucker, Uncommon 2)

Trample.
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of swamps all opponents control. During other players' turns, Angry Mob's power and toughness are each 2. 2+*/2+*


Blood of the Martyr (Instant, , Christopher Rush, Uncommon 2)

Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.


Brainwash (Enchant Creature, , Pete Venters, Uncommon 3)

Enchanted creature can't attack unless its controller pays . (This cost is paid as attackers are declared.)
"They're not your friends; they despise you. I'm the only one you can count on. Trust me."


Cleansing (Sorcery, , Pete Venters, Uncommon 1)

For each land, destroy that land unless any player pays 1 life.


Dust to Dust (Sorcery, , Drew Tucker, Common 3)

Remove two target artifacts from the game.
Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.


Exorcist (Creature — Exorcist, , Drew Tucker, Uncommon 1)

, : Destroy target black creature. 1/1
Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.


Fasting (Enchantment, , Douglas Shuler, Uncommon 2)

At the beginning of your upkeep, put a hunger counter on Fasting. If Fasting has five hunger counters on it, sacrifice it. Otherwise, you may choose to skip your draw step this turn and gain 2 life.
When you draw a card, sacrifice Fasting.


Festival (Instant, , Mark Poole, Common 3)

Play only during an opponent's upkeep.
That player skips all combat phases this turn.
Only after the townsfolk had drawn us into their merry celebration did we discover that their holiday rituals held a deeper purpose.


Fire and Brimstone (Instant, , Jeff A. Menges, Uncommon 2)

Fire and Brimstone deals 4 damage to target player who declared an attack this turn and 4 damage to you.


Holy Light (Instant, , Drew Tucker, Common 3)

Nonwhite creatures get -1/-1 until end of turn.
"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired." —The Book of Tal


Knights of Thorn (Creature — Knight, , Christopher Rush, Uncommon 1)

Banding, protection from red. 2/2
"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks." —Tivadar of Thorn, History of the Goblin Wars


Martyr's Cry (Sorcery, , Jeff A. Menges, Uncommon 1)

Remove all white creatures from the game. For each white creature removed this way, its controller draws a card.
"It is only fitting that one such as I should die in pursuit of knowledge." —Vervamon the Elder


Miracle Worker (Creature — Miracle-Worker, , Ron Spencer, Common 3)

: Destroy target enchantment that enchants a creature you control. 1/1
"Those blessed hands could bring surcease to even the most tainted soul." —Sister Betje, Miracles of the Saints


Morale (Instant, , Mark Poole, Common 3)

Attacking creatures get +1/+1 until end of turn.
"After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan." —Tivadar of Thorn, History of the Goblin Wars


Pikemen (Creature — Pikemen, , Denise Detwiler, Common 3)

Banding, first strike. 1/1
"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't left your pikes 'til I give the word,' I said." —Maeveen O'Donagh, Memoirs of a Soldier


Preacher (Creature — Preacher, , Quinton Hoover, Uncommon 1)

You may choose not to untap Preacher during your untap step.
: Gain control of target creature of an opponent's choice that he or she controls as long as Preacher remains tapped. 1/1


Squire (Creature — Squire, , Denise Detwiler, Common 3)

1/2
"Of twenty yeer of age he was, I gesse.
Of his stature he was of even lengthe,
And wonderly deliver, and greete of strengthe." —Geoffrey Chaucer,
The Canterbury Tales


Tivadar's Crusade (Sorcery, , Denise Detwiler, Uncommon 2)

Destroy all Goblins.


Witch Hunter (Creature — Hunter, , Jesper Myrfors, Uncommon 1)

: Witch Hunter deals 1 damage to target player.
, : Return target creature an opponent controls to its owner's hand. 1/1


City of Shadows (Land, Tom Wänerstand, Uncommon 1)

, Remove a creature you control from the game: Put a storage counter on City of Shadows.
: Add X colorless mana to your mana pool, where X is the number of storage counters on City of Shadows.


Maze of Ith (Land, Anson Maddocks, Common 1)

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.


Safe Haven (Land, Christopher Rush, Uncommon 1)

, : Remove target creature you control from the game.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, each player puts into play all cards he or she owns removed from the game with Safe Haven.


Sorrow's Path (Land, Randy Asplund-Faith, Uncommon 1)

: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Sorrow's Path deals 2 damage to you and 2 damage to each creature you control.


Dark Heart of the Wood (Enchantment, , Christopher Rush, Common 3)

Sacrifice a forest: You gain 3 life.
Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.


Marsh Goblins (Creature — Goblin, , Quinton Hoover, Common 3)

Swampwalk (This creature is unblockable as long as defending player controls a swamp.) 1/1
Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.


Scarwood Goblins (Creature — Goblin, , Ron Spencer, Common 3)

2/2
Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets.


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