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Magic the Gathering Singles
Magic the Gathering Singles
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Card Sets - Starter


Abyssal Horror (Creature — Horror, , rk post, Rare)

Flying.
When Abyssal Horror comes into play, target player chooses and discards two cards from his or her hand. (If that player has only one card, he or she discards it.) 2/2


Ancient Craving (Sorcery, , Rob Alexander, Rare)

Draw three cards. You lose 3 life.
Knowledge demands sacrifice.


Bog Imp (Creature — Imp, , Christopher Rush, Common)

Flying. 1/1
Don't be fooled by their looks. Think of them as little knives with wings.


Bog Raiders (Creature — Zombie, , Carl Critchlow, Common)

Swampwalk (This creature is unblockable as long as defending player has a swamp in play.) 2/2
Those who live amid decay must expect scavengers.


Bog Wraith (Creature — Wraith, , Jeff A. Menges, Uncommon)

Swampwalk (This creature is unblockable as long as defending player has a swamp in play.) 3/3
It moved through the troops leaving no footprints, save on their souls.


Chorus of Woe (Sorcery, , Randy Gallegos, Common)

Creatures you control get +1/+0 until end of turn.
When nightstalkers sing, nothing in creation sleeps.


Coercion (Sorcery, , DiTerlizzi, Uncommon)

Look at target player's hand and choose a card from it. That player discards that card.
Human tenderness is simply weakness in a pretty package.


Dakmor Ghoul (Creature — Zombie, , Dana Knutson, Uncommon)

When Dakmor Ghoul leaves play, target opponent loses 2 lief. You gain 2 life. 2/2
Cursed be the sickly forms that err from honest Nature's rule! —Alfred, Lord Tennyson, "Locksley Hall"


Dakmor Lancer (Creature — Knight, , Chippy, Rare)

When Dakmor Lancer comes into play, destroy target nonblack creature. 3/3
The darkness of his shield reflects the inky blackness of his soul.


Dakmor Plague (Sorcery, , Jeff Miracola, Uncommon)

Darkmor Plague deals 3 damage to each creature and each player. (This includes your creatures and you.)
The tiniest cough can be deadlier than the fiercest dragon.


Dakmor Scorpion (Creature — Scorpion, , Randy Gallegos, Common)

2/1
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not in it.


Dakmor Sorceress (Creature — Wizard, , Matthew D. Wilson, Rare)

Dakmor Sorceress's power is equal to the number of swamps you control. (Count only the swamps you have in play, including both tapped and untapped swamps.) */4


Dark Offering (Sorcery, , Edward P. Beard, Jr., Uncommon)

Destroy target nonblack creature. You gain 3 life.
Our greatest hope has become our enemy's greatest triumph. —Court counselor


Dread Reaper (Creature — Horror, , Christopher Rush, Rare)

Flying.
When Dread Reaper comes into play, you lose 5 life. 6/5


Feral Shadow (Creature — Night Stalker, , Colin MacNeil, Common)

Flying. 2/1
Not all shadows are cast by light—some are cast by darkness.


Gravedigger (Creature — Zombie, , Dermot Power, Uncommon)

When Gravedigger comes into play, return target creature card from your graveyard to your hand. 2/2


Grim Tutor (Sorcery, , Mark Tedin, Rare)

Search your library for a card and put that card into your hand. You lose 3 life.
He who goes unpunished never learns. —Greek proverb


Hand of Death (Sorcery, , Heather Hudson, Common)

Destroy target nonblack creature.
The touch of death is never gentle.


Hollow Dogs (Creature — Hound, , Jeff Miracola, Common)

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. 3/3
A hollow dog is never empty. It is filled with thirst for the hunt.


Howling Fury (Sorcery, , Mike Dringenberg, Uncommon)

Target creature gets +4/+0 until end of turn.
I howl my soul to the moon, and the moon howls with me.


Mind Rot (Sorcery, , Steve Luke, Common)

Target player chooses and discards two cards from his or her hand. (If that player has only one card, he or she discards it.)


Muck Rats (Creature — Rat, , Una Fricker, Common)

1/1
Just as some fool said it couldn't get worse, the rats began to show up. —Foot soldier


Raise Dead (Sorcery, , Charles Gillespie, Common)

Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.


Ravenous Rats (Creature — Rat, , Carl Critchlow, Uncommon)

When Ravenous Rats comes into play, target player chooses and discards a card from his or her hand. 1/1


Scathe Zombies (Creature — Zombie, , Tom Kyffin, Starter)

2/2
Luckily for them, it doesn't take much brains to slaughter and maim.


Serpent Warrior (Creature — Soldier, , Ron Spencer, Common)

When Serpent Warrior comes into play, you lose 3 life. 3/3
A hiss before dying.


Shrieking Specter (Creature — Specter, , rk post, Uncommon)

Flying.
When Shrieking Specter attacks, defending player chooses and discards a card from his or her hand. 2/2


Soul Feast (Sorcery, , Ray Lago, Uncommon)

Target player loses 4 life. You gain 4 life.
Evil often dines alone.


Stream of Acid (Sorcery, , DiTerlizzi, Uncommon)

Destroy target land or nonblack creature.


Wicked Pet (Sorcery, , Adam Rex, Rare)

Destroy two target nonblack creatures. You lose 5 life. (You can't play this card unless you choose two creatures in play.)


Air Elemental (Creature — Elemental, , Doug Chaffee, Uncommon)

Flying. 4/4
As insubstantial, and as powerful, as the wind that carries it.


Coral Eel (Creature — Eel, , Una Fricker, Common)

2/1
Some fishers like to eat eels, and some eels like to eat fishers.


Counterspell (Instant, , Hannibal King, Uncommon)

Counter target spell.


Denizen of the Deep (Creature — Serpent, , Anson Maddocks, Rare)

When Denizen of the Deep comes into play, return all other creatures you control from play to their owner's hand. 11/11


Exhaustion (Sorcery, , Paolo Parente, Uncommon)

Creatures and lands target opponent controls don't untap during his or her next untap step.


Extinguish (Instant, , Douglas Shuler, Common)

Counter target sorcery spell.


Eye Spy (Sorcery, , DiTerlizzi, Uncommon)

Look at the top card of target player's library. Put that card back on top of that library or into that player's graveyard.


Giant Octopus (Creature — Octopus, , John Matson, Common)

3/3
At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.


Ingenious Thief (Creature — Thief, , Dan Frazier, Common)

Flying.
When Ingenious Thief comes into play, look at target player's hand. 1/1


Man-o'-War (Creature — Jellyfish, , Una Fricker, Uncommon)

When Man-o'-War comes into play, return target creature to its owner's hand. 2/2
Beauty to the eye does not always translate to the touch.


Merfolk of the Pearl Trident (Creature — Merfolk, , DiTerlizzi, Starter)

1/1
Are merfolk humans with fins, or are humans merfolk with feet?


Owl Familiar (Creature — Bird, , Janine Johnston, Uncommon)

Flying.
When Owl Familiar comes into play, draw a card, then choose and discard a card from your hand. 1/1


Phantom Warrior (Creature — Illusion, , John Matson, Rare)

Phantom Warrior is unblockable. 2/2
The phantom warrior comes from nowhere and returns there just as quickly.


Piracy (Sorcery, , Bradley Williams, Rare)

This turn, you may tap lands you don't control to help pay for your spells.
The sea gives, and the sea takes. Some just help with the taking.


Psychic Transfer (Sorcery, , Dom!, Rare)

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.


Ransack (Sorcery, , Ron Spencer, Rare)

Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.


Relearn (Sorcery, , Zina Saunders, Uncommon)

Return target instant or sorcery card from your graveyard to your hand.
The hardest lessons to grasp are the ones you've already learned.


Remove Soul (Instant, , Mike Dringenberg, Common)

Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.


Sea Eagle (Creature — Bird, , Anthony S. Waters, Starter)

Flying. 1/1
When air meets water, fish meets talon.


Sleight of Hand (Sorcery, , Phil Foglio, Common)

Look at the top two cards of your library. Put one of them inot your hand and the other one on the bottom of your library.


Snapping Drake (Creature — Drake, , Christopher Rush, Common)

Flying. 3/2
Drakes claim to be dragons—until the dragons show up.


Storm Crow (Creature — Bird, , Una Fricker, Common)

Flying. 1/2
Storm crow descending, winter unending.
Storm crow departing, summer is starting.


Tidings (Sorcery, , Pete Venters, Uncommon)

Draw four cards.
Many wearing rapiers are afraid of goose-quils. —William Shakespeare, Hamlet


Time Ebb (Sorcery, , Alan Rabinowitz, Common)

Put target creature on the top of its owner's library.
Like the tide, time both ebbs and flows.


Time Warp (Sorcery, , Pete Venters, Rare)

Target player takes another turn after this one.
Let's do it again! —Squee, goblin cabin hand


Touch of Brilliance (Sorcery, , Kaja Foglio, Common)

Draw two cards.
I don't wnat what I don't have. I want more of what I do have.


Undo (Sorcery, , Terese Nielsen, Uncommon)

Return two target creatures to their owner's hand. (You can't play this card unless you can choose two creatures in play.)


Vizzerdrix (Creature — Beast, , Eric Peterson, Rare)

6/6
It's swamp cousin may be meaner, but the vizzerdrix is much bigger.


Water Elemental (Creature — Elemental, , Jeff A. Menges, Uncommon)

5/4
The water that a ship sails on is the same water that swallows it up. —Chinese proverb


Wind Drake (Creature — Drake, , Zina Saunders, Common)

Flying. 2/2
No bird soars too high, if he soars with his own wings. —William Blake, The Marriage of Heaven and Hell


Wind Sail (Sorcery, , Matt Stawicki, Uncommon)

One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.


Alluring Scent (Sorcery, , Melissa A. Benson, Rare)

All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.


Barbtooth Wurm (Creature — Wurm, , Rebecca Guay, Common)

6/4
In its lair lies a carpet of bones.


Bull Hippo (Creature — Hippo, , Daren Bader, Uncommon)

Islandwalk (This creature is unblockable as long as defending player has an island in play.) 3/3
Stay alert: his lumbering may shake the ground itself, but in water, he glides.


Durkwood Boars (Creature — Boar, , Mike Kimble, Common)

4/4
And the unclean spirits went out, and entered the swine; and the herd ran violently . . . . —The Bible, Mark 5:13


Gorilla Warrior (Creature — Ape, , John Matson, Common)

3/2
They were formidable even before they learned the use of weapons.


Grizzly Bears (Creature — Bear, , Zina Saunders, Common)

2/2
Don't worry about provoking grizzly bears; they come that way.


Lone Wolf (Creature — Wolf, , Una Fricker, Common)

Lone Wolf may deal its combat damage to defending player as though it weren't blocked. 2/2


Lynx (Creature — Cat, , Rebecca Guay, Uncommon)

Forestwalk (This creature is unblockable as long as defending player has a forest in play.) 2/1
Rarely seen, hardly heard, never caught.


Monstrous Growth (Sorcery, , Una Fricker, Common)

Target creature gets +4/+4 until end of turn.
The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.


Moon Sprite (Creature — Faerie, , Terese Nielsen, Uncommon)

Flying. 1/1
I am that merry wanderer of the night. —William Shakespeare, A Midsummer Night's Dream


Natural Spring (Sorcery, , Jeffrey R. Busch, Uncommon)

You gain 8 life.
The dying ask for water because they know it contains life.


Nature's Cloak (Sorcery, , Rebecca Guay, Rare)

Green creatures you control gain forestwalk until end of turn. (They're unblockable as long as defending player has a forest in play.)


Nature's Lore (Sorcery, , Alan Rabinowitz, Common)

Search your library for a forest card and put that card into play. Then shuffle your library.
Every seed planted is another lesson the forest can teach us.


Norwood Archers (Creature — Elf, , Rebecca Guay, Common)

Norwood Archers can block as though it had flying. 3/3
'Air superiority?' Not while our archers scan the skies. —Elvish scout


Norwood Ranger (Creature — Elf, , Ron Spencer, Common)

1/2
Some trees bear deadly fruit.


Pride of Lions (Creature — Cat, , Carl Critchlow, Uncommon)

You may have Pride of Lions deal it combat damage to defending player as though it weren't blocked. 4/4


Renewing Touch (Sorcery, , Rebecca Guay, Uncommon)

Choose any number of creature cards in your graveyard and shuffle them back into your library.


Silverback Ape (Creature — Ape, , Ron Spears, Uncommon)

5/5
His true majesty is not in his silver, but in his size.


Southern Elephant (Creature — Elephant, , Una Fricker, Common)

3/4
Neither predator nor prey, the elephant chooses its place in the battle.


Squall (Sorcery, , Carl Critchlow, Common)

Squall deals 2 damage to each creature with flying. (This includes your creatures.)
To-night the winds begin to rise . . .
The rooks are blown about the skies . . . ." —Alfred, Lord Tennyson, In Memoriam


Summer Bloom (Sorcery, , Kaja Foglio, Rare)

Put up to three land cards from your hand into play.
Summer sends its kiss with warmth and blooming life.


Sylvan Basilisk (Creature — Basilisk, , Ron Spencer, Rare)

When Sylvan Basilisk becomes blocked, destroy all creatures blocking it. (Destroy the creatures before they deal damage. Sylvan Basilisk still doesn't deal damage to defending player.) 2/4


Sylvan Yeti (Creature — Elemental, , Brom, Rare)

Sylvan Yeti's power is equal to the number of cards in your hand. */4
The deeper the wood, the greater its strength.


Thorn Elemental (Creature — Elemental, , rk post, Rare)

You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked. 7/7


Untamed Wilds (Sorcery, , NéNé Thomas, Uncommon)

Search your library for a plains, island, swamp, mountain, or forest card and put that card into play. Then shuffle your library.


Whiptail Wurm (Creature — Wurm, , Una Fricker, Uncommon)

8/5
It's hard to say for certain which end is more dangerous.


Whirlwind (Sorcery, , John Matson, Rare)

Destroy all creatures with flying. (This includes your creatures.)


Wild Ox (Creature — Ox, , Jeffrey R. Busch, Uncommon)

Swampwalk (This creature is unblockable as long as defending player has a swamp in play.) 3/3
It has the run of the swamps, and it knows it.


Willow Elf (Creature — Elf, , DiTerlizzi, Starter)

1/1
The forest lives in the elf as the elf lives in the forest.


Wood Elves (Creature — Elf, , Rebecca Guay, Uncommon)

When Wood Elves comes into play, search your library for a forest card and put that card into play. Then shuffle your library. 1/1


Cinder Storm (Sorcery, , Mark Tedin, Uncommon)

Cinder Storm deals 7 damage to target creature or player.
When the sky's rain has turned to fire, what will put it out?


Devastation (Sorcery, , Steve Luke, Rare)

Destroy all creatures and all lands. (This incldues your creatures and lands.)
There is much talk about the art of creation. What about the art of destruction?


Earth Elemental (Creature — Elemental, , Dan Frazier, Uncommon)

4/5
Its voice has the tremor of deafening thunder, its blow the force of an avalanche.


Fire Elemental (Creature — Elemental, , Melissa A. Benson, Uncommon)

5/4
You are drawn to your death as a moth to the flame.


Fire Tempest (Sorcery, , Mike Dringenberg, Rare)

Fire Tempest deals 6 damage to each creature and each player. (This includes your creatures and you.)


Goblin Cavaliers (Creature — Goblin, , DiTerlizzi, Common)

3/2
They get along so well with their goats because they're practically goats themselves.


Goblin Chariot (Creature — Goblin, , Pete Venters, Common)

Haste (This creature may attack the turn it comes into play.) 2/2
They have to replace the wheels, they have to replace the boar, and sometimes they have to replace the goblin.


Goblin Commando (Creature — Goblin, , Todd Lockwood, Uncommon)

When Goblin Commando comes into play, it deals 2 damage to target creature. 2/2
With a commando around, somebody's gonna get hurt.


Goblin General (Creature — Goblin, , Keith Parkinson, Uncommon)

When Goblin General attacks, all Goblins you control get +1/+1 until end of turn. 1/1
Lead, follow, or run like crazy.


Goblin Glider (Creature — Goblin, , Pete Venters, Uncommon)

Flying; Goblin Glider can't block. 1/1
The goblins call these gliders "death from above." Everyone else calls them "clods in the clouds."


Goblin Hero (Creature — Goblin, , Pete Venters, Starter)

2/2
When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back.


Goblin Lore (Sorcery, , D. Alexander Gregory, Uncommon)

Draw four cards, then discard three cards at random from your hand.
I done forgot more than you'll ever know, pipsqueak.
Yeah—that's your problem.


Goblin Mountaineer (Creature — Goblin, , DiTerlizzi, Common)

Mountainwalk (This creature is unblockable as long as defending player has a mountain in play.) 1/1
Goblin mountaineer, barely keeps his family fed.


Goblin Settler (Creature — Goblin, , Carl Critchlow, Uncommon)

When Goblin Settler comes into play, destroy target land. 1/1
Be it ever so crumbled, there's no place like home.


Hulking Goblin (Creature — Goblin, , Pete Venters, Common)

Hulking Ogre can't block. 2/2
The bigger they are, the harder they avoid work.


Hulking Ogre (Creature — Ogre, , Greg Hildebrant, Uncommon)

Hulking Ogre can't block. 3/3


Jagged Lightning (Sorcery, , Michael Weaver, Uncommon)

Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. (You can't play this card unless you can choose two creatures in play.)


Last Chance (Sorcery, , Hannibal King, Rare)

Take another turn after this one. You lose the game at the end of that turn. (You won't lose if you've won before the end of that turn.)


Lava Axe (Sorcery, , Brian Snöddy, Common)

Lava Axe deals 5 damage to target opponent.
Meant to cut through the body and burn straight to the soul.


Mons's Goblin Raiders (Creature — Goblin, , Pete Venters, Starter)

1/1
Just because they have a club doesn't mean they're organized.


Ogre Warrior (Creature — Ogre, , Jeff Miracola, Common)

3/3
Assault and battery included.


Raging Goblin (Creature — Goblin, , Jeff Miracola, Common)

Haste (This creature may attack the turn it comes into play.) 1/1
He raged at the world, at his family, at his life. But mostly he just raged.


Relentless Assault (Sorcery, , Geofrey Darrow, Rare)

Untap all creatures that attacked this turn. You get another combat phase, followed by another main phase, this turn.


Scorching Spear (Sorcery, , Mike Raabe, Common)

Scorching Spear deals 1 damage to target creature or player.
Lift your spear as you might lift your glass, and toast your enemy.


Spitting Earth (Sorcery, , Brian Snöddy, Uncommon)

Spitting Earth deals to target creature damage equal to the number of mountains you control. (Count only the mountains you have in play, including both tapped and untapped mountains.)


Stone Rain (Sorcery, , John Matson, Common)

Destroy target land.


Thunder Dragon (Creature — Dragon, , Dana Knutson, Rare)

Flying; When Thunder Dragon comes into play, it deals 3 damage to each creature without flying. (This includes your creatures.) 5/5


Trained Ogre (Creature — Beast, , Eric Peterson, Rare)

6/6
All orggs know how to to kill; training teaches them what to kill.


Tremor (Sorcery, , Pete Venters, Common)

Tremor deals 1 damage to each creature without flying. (This includes your creatures.)
One little goblin shook up the ground. When the dust cleared, no one was found.


Volcanic Dragon (Creature — Dragon, , Janine Johnston, Rare)

Flying; haste (This creature may attack the turn it comes into play.) 4/4
Speed and fire are always a deadly combination.


Volcanic Hammer (Sorcery, , Edward P. Beard, Jr., Common)

Volcanic Hammer deals 3 damage to target creature or player.
Fire finds its form in the heat of the forge.


Angel of Light (Creature — Angel, , Todd Lockwood, Uncommon)

Flying.
Attacking doesn't cause Angel of Light to tap. 3/3


Angel of Mercy (Creature — Angel, , Melissa A. Benson, Uncommon)

Flying.
When Angel of Mercy comes into play, you gain 3 life. 3/3


Angelic Blessing (Sorcery, , Mark Zug, Common)

Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.


Archangel (Creature — Angel, , Quinton Hoover, Rare)

Flying.
Attacking doesn't cause Archangel to tap. 5/5


Ardent Militia (Creature — Soldier, , Zina Saunders, Uncommon)

Attacking doesn't cause Ardent Militia to tap. 2/5
Some fight for honor and some for gold, but the militia fight for hearth and home.


Armageddon (Sorcery, , Rob Alexnader, Rare)

Destroy all lands. (This includes your lands.)


Bargain (Sorcery, , Phil Foglio, Uncommon)

Target opponent draws a card. You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.


Blinding Light (Sorcery, , John Coulthart, Rare)

Tap all nonwhite creatures.
Let the unjust avert their faces and contemplate their peril.


Border Guard (Creature — Soldier, , Kev Walker, Common)

1/4
Join the army, see foreign countries! they'd said.


Breath of Life (Sorcery, , DiTerlizzi, Uncommon)

Put target creature card from your graeyard into play.


Champion Lancer (Creature — Knight, , Chippy, Rare)

Prevent all damage from creatures that would be dealt to Champion Lancer by creatures. 3/3
The flash of his lance projects the pure radiance of his honor.


Charging Paladin (Creature — Knight, , Kev Walker, Uncommon)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2
A true warrior's thoughts are of victory, not death.


Devoted Hero (Creature — Soldier, , DiTerlizzi, Common)

1/2
The heart's courage is the soul's guardian.


Devout Monk (Creature — Cleric, , Daniel Gelon, Common)

When Devout Monk comes into play, you gain 1 life. 1/1
Discipline wears many robes.


Eager Cadet (Creature — Soldier, , Scott M. Fischer, Starter)

1/1
The enthusiasm of the young, sharpened by the discipline of a soldier.


False Peace (Sorcery, , Zina Saunders, Uncommon)

Target player can't attack on his or her next turn.
Mutual consent is not required for war.


Foot Soldiers (Creature — Soldier, , Kev Walker, Common)

2/4
Infantry deployment is the art of putting your troops in the wrong place at the right time.


Gerrard's Wisdom (Sorcery, , Heather Hudson, Rare)

For each card in your hand, you gain 2 life. (Don't count this card.)
You'll lose a duel if your enemy comes expecting a war.


Knight Errant (Creature — Knight, , Dan Frazier, Common)

2/2
. . . Before honor is humility. —The Bible, Proverbs 15:33


Loyal Sentry (Creature — Soldier, , Ron Spears, Rare)

When Loyal Sentry blocks, destroy it and the creature it blocks. (Destroy both creatures before dealing damage.) 1/1


Path of Peace (Sorcery, , Val Mayerik, Common)

Destroy target creature. Its owner gains 4 life.
You could die famous or you could die old. I chose old. —Former soldier


Righteous Charge (Sorcery, , Jeffrey R. Busch, Uncommon)

Creatures you control get +2/+2 until end of turn.
Bravery shines brightest in a pure soul.


Righteous Fury (Sorcery, , Edward P. Beard, Jr., Rare)

Destroy all tapped creatures. For each creature destroyed this way, you gain 2 life.


Royal Falcon (Creature — Bird, , Carl Critchlow, Starter)

Flying. 1/1
Hunter by instinct, weapon by training.


Royal Trooper (Creature — Soldier, , Scott M. Fischer, Uncommon)

When Royal Trooper blocks, it gets +2/+2 until end of turn. 2/2
Fortune does not side with the faint-hearted. —Sophocles, Phaedra


Sacred Nectar (Sorcery, , Janine Johnston, Common)

You gain 4 life.
For he on honey-dew hath fed,
And drunk the milk of Paradise." —Samuel Taylor Coleridge, "Kubla Khan"


Steadfastness (Sorcery, , Kev Walker, Common)

Creatures you control get +0/+3 until end of turn.
Brute force wins the battles. Conviction wins the wars.


Venerable Monk (Creature — Cleric, , D. Alexander Gregory, Common)

When Venerable Monk comes into play, you gain 2 life. 2/2
Age wears the flesh but galvanizes the soul.


Vengeance (Sorcery, , Andrew Robinson, Uncommon)

Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.


Veteran Cavalier (Creature — Knight, , rk post, Uncommon)

Attacking doens't cause Veteran Cavalier to tap. 2/2
Spirit is the sword and experience the sharpening stone. —Arabian proverb


Wild Griffin (Creature — Griffin, , Jeff Miracola, Common)

Flying. 2/2
Two little goblins, out in the son. Down came a griffin, and then there was one.


Forest (Land, Quinton Hoover, Quinton Hoover, John Avon, John Avon, Land 4)


Island (Land, Douglas Shuler, J. W. Frost, John Avon, Eric Peterson, Land 4)


Mountain (Land, John Avon, John Avon, John Avon, Brian Durfee, Land 4)


Plains (Land, Tom Wänerstand, Tom Wänerstand, Douglas Shuler, Fred Fields, Land 4)


Swamp (Land, Romas, Dan Frazier, Douglas Shuler, Romas, Land 4)


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