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Card Sets - Mercadian Masques


Assembly Hall (Artifact, , Val Mayerik, Rare)

, : Reveal a creature card in your hand, search your library for a copy of that card, and put that card into your hand. Then shuffle your library.


Barbed Wire (Artifact, , Ron Spencer, Uncommon)

At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
A steel snake with ten thousand teeth.


Bargaining Table (Artifact, , Scott M. Fischer, Rare)

, : Draw a card. X is the number of cards in an opponent's hand.
Although it looks like a game, business around the table is deadly serious.


Credit Voucher (Artifact, , D. Alexander Gregory, Uncommon)

, , Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.


Crenellated Wall (Artifact Creature — Wall, , Arnie Swekel, Uncommon)

(Walls can't attack.)
: Target creature gets +0/+4 until end of turn. 0/4
Mercadian soldiers excel at finding things to stand behind.


Crooked Scales (Artifact, , Ron Spears, Rare)

, : Choose target creature you control and target creature an opponent controls. Flip a coin. If you win the flip, destroy the creature the opponent controls. If you lose the flip, destroy the creature you control unless you pay and reflip the coin.


Crumbling Sanctuary (Artifact, , Randy Gallegos, Rare)

For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead.


Distorting Lens (Artifact, , Glen Angus, Rare)

: Target permanent becomes the color of your choice until end of turn.
The magistrate seems to prefer a distorted perspective of reality.


Eye of Ramos (Artifact, , David Martin, Rare)

: Add one blue mana to your mana pool.
Sacrifice Eye of Ramos: Add one blue mana to your mana pool.
Ramos wept, and there were seas.


General's Regalia (Artifact, , David Monette, Rare)

: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
A uniform fit for a goblin.


Heart of Ramos (Artifact, , David Martin, Rare)

: Add one red mana to your mana pool.
Sacrifice Heart of Ramos: Add one red mana to your mana pool.
Ramos bled, and there was fire.


Henge Guardian (Artifact Creature, , Chippy, Uncommon)

: Henge Guardian gains trample until end of turn. 3/4
Like so many Thran relics, the wurm engine kept operating long after its creators were gone.


Horn of Plenty (Artifact, , Brian Despain, Rare)

Whenever a player plays a spell, he or she may pay . If that player does, he or she draws a card at end of turn.
"This horn is an exact replica of the fabled Horn of Ramos, except mine is more lavish." —Mercadian magistrate


Horn of Ramos (Artifact, , David Martin, Rare)

: Add one green mana to your mana pool.
Sacrifice Horn of Ramos: Add one green mana to your mana pool.
Ramos touched, and there was life.


Iron Lance (Artifact, , Scott M. Fischer, Uncommon)

, : Target creature gains first strike until end of turn.
"The only way to get Mercadians to fight on the front lines is to give them really long weapons." —Gerrard


Jeweled Torque (Artifact, , Mark Zug, Uncommon)

As Jeweled Torque comes into play, choose a color. Whenever a player plays a spell of the chosen color, you may pay . If you do, you gain 2 life.


Kyren Archive (Artifact, , Roger Raupp, Rare)

At the beginning of your upkeep, you may remove the top card of your library from the game face down.
, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand.


Kyren Toy (Artifact, , Arnie Swekel, Rare)

, : Put a charge counter on Kyren Toy.
, Remove X charge counters from Kyren Toy: Add X plus one colorless mana to your mana pool.


Magistrate's Scepter (Artifact, , Adam Rex, Rare)

, : Put a charge counter on Magistrate's Scepter.
, Remove three charge counters from Magistrate's Scepter: Take another turn after this one.


Mercadian Atlas (Artifact, , Dan Frazier, Rare)

At the end of your turn, if you didn't play a land this turn, you may draw a card.
One may as well chart the clouds as try to map Mercadia.


Mercadian Lift (Artifact, , Gary Ruddell, Rare)

, : Put a winch counter on Mercadian Lift.
, Remove X winch counters from Mercadian Lift: Put a creature card with converted mana cost X from your hand inot play.


Monkey Cage (Artifact, , Carl Critchlow, Rare)

When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost.


Panacea (Artifact, , Donato Giancola, Uncommon)

, : Prevent the next X damage that would be dealt to target creature or player this turn.
A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.


Power Matrix (Artifact, , Alan Pollack, Rare)

: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight's evolution.


Puffer Extract (Artifact, , Heather Hudson, Uncommon)

, : Target creature you control gets +X/+X until end of turn. Destroy it at end of turn.
The puffer's flesh is the deadliest in the sea—and therefore the most useful.


Rishadan Pawnshop (Artifact, , Joel Biske, Rare)

, : Shuffle target card in play you control into its owner's library.
Everything comes to the waterfront eventually, on the tide or on credit.


Skull of Ramos (Artifact, , David Martin, Rare)

: Add one black mana to your mana pool.
Sacrifice Skull of Ramos: Add one mana to your mana pool.
Ramos fell, and there was night.


Tooth of Ramos (Artifact, , David Martin, Rare)

: Add one white mana to your mana pool.
Sacrifice Tooth of Ramos: Add one white mana to your mana pool.
Ramos smiled, and there was day.


Toymaker (Artifact Creature — Spellshaper, , Frank Kelly Freas, Uncommon)

, , Discard a card from your hand: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)


Worry Beads (Artifact, , rk post, Rare)

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.


Alley Grifters (Creature — Mercenary, , Paolo Parente, Common)

Whenever Alley Grifters becomes blocked, defending player discards a card from his or her hand. 2/2
One distracts the victim, the other extracts the valuables.


Black Market (Enchantment, , Jeff Easley, Rare)

Whenever a creature is put into a graveyard from play, put a charge counter on Black Market. At the beginning of your precombat main phase, add to your mana pool for each charge counter on Black Market.


Bog Smugglers (Creature — Mercenary, , Mike Ploog, Common)

Swampwalk (This cerature is unblockable as long as defending player controls a swamp.) 2/2
They slide over the bog like oil across glass.


Bog Witch (Creature — Spellshaper, , Gao Yan, Common)

, , Discard a card from your hand: Add to your mana pool. 1/1
The world is the body. The mana is the blood. The witch is the surgeon.


Cackling Witch (Creature — Spellshaper, , Brian Despain, Uncommon)

, , Discard a card from your hand: Target creature gets +X/+0 until end of turn. 1/1
The touch of his madness can drive anyone into a killing frenzy.


Cateran Brute (Creature — Mercenary, , Mark Romanoski, Common)

, : Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 2/2
The Cateran guild prefers to call them "public relations."


Cateran Enforcer (Creature — Mercenary, , Michael Sutfin, Uncommon)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
, : Search your library for a Mercenary card with converted mana cost 4 or less and put that card into play. Then shuffle your library. 4/3


Cateran Kidnappers (Creature — Mercenary, , Carl Critchlow, Uncommon)

, : Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 4/2
Recruits aren't always volunteers.


Cateran Overlord (Creature — Mercenary, , Edward P. Beard, Jr., Rare)

Sacrifice a creature: Regenerate Cateran Overlord.
, : Search your library for a Mercenary card with converted mana cost 6 or lses and put that card into play. Then shuffle your library. 7/5


Cateran Persuader (Creature — Mercenary, , Carl Critchlow, Common)

, : Search your library for a Mercenary card with converted mana cost 1 or less and put that card into play. Then shuffle your library. 2/1


Cateran Slaver (Creature — Mercenary, , Carl Critchlow, Rare)

Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
, : Search your library for a Mercenary card with converted mana cost 5 or less and put that card into play. Then shuffle your library. 5/5


Cateran Summons (Sorcery, , Alan Pollack, Uncommon)

Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
Even when recruitment is slow, the guild can always cook something up.


Conspiracy (Enchantment, , Jeff Easley, Rare)

As Conspiracy comes into play, choose a creature type.
Creatures you control and creature cards in your graveyard, hand, and library are of the chosen type.


Corrupt Official (Creature — Minion, , Greg & Tim Hildebrandt, Rare)

: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random from his or her hand. 3/1
His favor comes at a high price.


Dark Ritual (Instant, , Rebecca Guay, Common)

Add to your mana pool.
"Eye of twilight, give us sight. Take our offer, give us might. Make our power tears of night."


Deathgazer (Creature — Lizard, , Donato Giancola, Uncommon)

Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. 2/2


Deepwood Ghoul (Creature — Zombie, , Alan Pollack, Common)

Pay 2 life: Regenerate Deepwood Ghoul. 2/1
They feed on the living to stay undead.


Deepwood Legate (Creature — Shade, , Pete Venters, Uncommon)

If an opponent controls a forest and you control a swamp, you may play Deepwood Legate without paying its mana cost.
: Deepwood Legate gets +1/+1 until end of turn. 1/1


Delraich (Creature — Horror, , Todd Lockwood, Rare)

Trample.
You may sacrifice three black creatures instead of paying Delraich's mana cost. 6/6
It wears the souls of its victims like jewels on a chain.


Enslaved Horror (Creature — Horror, , Mike Ploog, Uncommon)

When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play. 4/4


Extortion (Sorcery, , Pete Venters, Rare)

Look at target player's hand and choose up to two cards from it. That player discards those cards.
The enforcers make no effort to distinguish gold from flesh.


Forced March (Sorcery, , Greg & Tim Hildebrant, Rare)

Destroy all creatures with converted mana cost X or less.
The Caterans call it a screening process. The dead are in no condition to argue.


Ghoul's Feast (Instant, , Alan Pollack, Uncommon)

Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Mercadians not wealthy enough to buy a tomb are thrown into a bog called "the Ghoul's Larder."


Haunted Crossroads (Enchantment, , Carl Critchlow, Uncommon)

: Put target creature card from your graveyard on top of your library.
It seemed as if no one wanted them to reach the Henge of Ramos—not even the dead.


Highway Robber (Creature — Mercenary, , Kev Walker, Common)

When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life. 2/2
"Tonight, madam, it's your money and your life."


Instigator (Creature — Spellshaper, , Fred Fields, Rare)

, , Discard a card from your hand: Creatures target player controls attack this turn if able. 1/1
The desecration of their dead makes even the Saprazzans careless.


Insubordination (Enchant Creature, , Andrew Goldhawk, Common)

At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless enchanted creature attacked this turn.


Intimidation (Enchantment, , Terese Nielsen, Uncommon)

Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
"If they move, kill them. In fact, kill one now to make sure the other understands."


Larceny (Enchantment, , Dave Dorman, Uncommon)

Whenever a creature you control deals combat damage to a player, that player discards a card from his or her hand.


Liability (Enchantment, , Christopher Moeller, Rare)

Whenever a card is put into a player's graveyard from play, that player loses 1 life.
Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort.


Maggot Therapy (Enchant Creature, , Jeff Easley, Common)

You may play Maggot Therapy any time you could play an instant.
Enchanted creature gets +2/-2.
"If this is the cure, I'd hate to see the disease." —Orim


Midnight Ritual (Sorcery, , Jeff Easley, Rare)

Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 Zombie creature token into play.
Bury old friends deeply, lest they return bearing worms.


Misshapen Fiend (Creature — Mercenary, , Adam Rex, Common)

Flying. 1/1
You'd scarcely believe they could fly until they drop out of the sky onto you.


Molting Harpy (Creature — Mercenary, , Jeff Laubenstein, Uncommon)

Flying.
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay . 2/1
Shed harpy feathers leave painful wounds—which explains the harpies' mood.


Nether Spirit (Creature — Spirit, , Alan Pollack, Rare)

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play. 2/2
It roams in both the worlds of the living and the death but belongs to neither.


Notorious Assassin (Creature — Spellshaper, , Heather Hudson, Rare)

, , Discard a card from your hand: Destroy target nonblack creature. It can't be regenerated. 2/2
He wears his infamy like a fine silk shirt.


Pretender's Claim (Enchant Creature, , Greg & Tim Hildebrant, Uncommon)

Whenever enchanted creature becomes blocked, tap all lands defending player controls.
The surest way to lose your holdings is to plead for them in Mercadia City's courts.


Primeval Shambler (Creature — Mercenary, , Chippy, Uncommon)

: Primeval Shambler gets +1/+1 until end of turn. 3/3
His mind, like his body, is made p of the swamp's flotsam.


Putrefaction (Enchantment, , DiTerlizzi, Uncommon)

Whenever a player plays a white spell or green spell, that player discards a card from his or her hand.
"Do you want to be alive or whole?" —Ta-Karnst, Cho-Arrim healer


Quagmire Lamprey (Creature — Fish, , Glen Angus, Uncommon)

Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counte ron that creature. 1/1


Rain of Tears (Sorcery, , Edward P. Beard, Jr., Uncommon)

Destroy target land.
Mercadian elitism is reinforced daily by physical position: their neighbors are literally beneath them and are treated accordingly.


Rampart Crawler (Creature — Mercenary, , Jeff Miracola, Common)

Rampart Crawler can't be blocked by Walls. 1/1
"Not even the magistrate in his lofty tower is out of our reach." —Cateran overlord


Rouse (Instant, , Dave Dorman, Common)

If you control a swamp, you may pay 2 life instead of paying Rouse's mana cost. Target creature gets +2/+0 until end of turn.


Scandalmonger (Creature — Monger, , Matt Cavotta, Uncommon)

: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery. 3/3
"Silence costs extra. Breaking it costs extra still."


Sever Soul (Sorcery, , Jeff Easley, Common)

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"With the proper tools, even the Great River can be dammed." —Ta-Spon, Cho-Arrim executioner


Silent Assassin (Creature — Mercenary, , rk post, Rare)

: Destroy target blocking creature at end of combat. 2/1
She feels no need to disturb her victim's slumber.


Skulking Fugitive (Creature — Mercenary, , Scott M. Fischer, Common)

When Skulking Fugitive becomes the target of a spell or ability, sacrifice Skulking Fugitive. 3/4
In the Cateran guild, being caught is a capital offense.


Snuff Out (Instant, , Mike Ploog, Common)

If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated.
Squee watched his Kyren cousins fall with a mixture of sympathy and relief.


Soul Channeling (Enchant Creature, , DiTerlizzi, Common)

Pay 2 life: Regenerate enchanted creature.
Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.


Specter's Wail (Sorcery, , Randy Gallegos, Common)

Target player discards a card at random from his or her hand.
As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected.


Strongarm Thug (Creature — Mercenary, , Rebecca Guay, Uncommon)

When Strongarm Thug comes into play, you may return a Mercenary card from your graveyard to your hand.
"No, I insist—let me carry all that heavy jewelry."


Thrashing Wumpus (Creature — Beast, , Jeff Miracola, Rare)

: Thrashing Wumpus deals 1 damage to each creature and each player. 3/3
Young wumpuses are malevolent and vicious—but they grow out of it.


Undertaker (Creature — Spellshaper, , Jeff Easley, Common)

, , Discard a card from your hand: Return target creature card from your graveyard to your hand. 1/1
The weight of death is heavy but not immovable.


Unmask (Sorcery, , rk post, Rare)

You may remove a black card in your hand form the game instead of paying Unmask's mana cost. Look at target player's hand and choose a nonland card from it. That player discards that card.


Unnatural Hunger (Enchant Creature, , Jeff Miracola, Rare)

At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals to that player damage equal to enchanted creature's power unless he or she sacrifices another creature.


Vendetta (Instant, , Dan Frazier, Common)

Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Starke knew the voice was Takara's, but the venom was Volrath's.


Wall of Distortion (Creature — Wall, , Mark Tedin, Common)

(Walls can't attack.)
, : Target player discards a card from his or her hand. Play this ability only if you could play a sorcery. 1/3
It reflects only nightmares.


Aerial Caravan (Creature — Soldier, , DiTerlizzi, Rare)

Flying.
: Remove the top card of your library from the game. Until end of turn, you may play that card as though it were in your hand. (Reveal the card as you remove it from the game.) 4/3
Successful delivery is not guaranteed.


Balloon Peddler (Creature — Spellshaper, , Paolo Parente, Common)

, , Discard a card from your hand: Target creature gains flying until end of turn. 2/2
The market festival turned out to be the high point of Jaffy's visit.


Blockade Runner (Creature — Merfolk, , Carl Critchlow, Common)

: Blockade Runner is unblockable this turn. 2/2
"I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily."


Brainstorm (Instant, , DiTerlizzi, Common)

Draw three cards, then put two cards from your hand on top of your library in any order.
"I see more than others do because I know where to look." —Saprazzan vizier


Bribery (Sorcery, , Andrew Robinson, Rare)

Search target opponent's library for a creature card and put that card into play under your control. That player then shuffles his or her library.
In Mercadia City, loyalties extend only as far as your purse can stretch.


Buoyancy (Enchant Creature, , Jeff Miracola, Common)

You may play Buoyancy any time you could play an instant.
Enchanted creature has flying.
Saprazzan merfolk become legged on land, but some find it quicker to bring the water with them.


Chambered Nautilus (Creature — Beast, , John Matson, Uncommon)

Whenever Chambered Nautilus becomes blocked, you may draw a card. 2/2
What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.


Chameleon Spirit (Creature — Illusion, , Bradley Williams, Uncommon)

As Chameleon Spirit comes into play, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */*


Charisma (Enchant Creature, , Terese Nielsen, Rare)

Whenever enchanted creature deals damage to a creature, you control that creature as long as Charisma remains in play.
It was Gerrard's nature to lead and the Mercadians' to follow.


Cloud Sprite (Creature — Faerie, , Mark Zug, Common)

Flying.
Cloud Sprite may block only creatures with flying. 1/1
The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.


Coastal Piracy (Enchantment, , Matthew D. Wilson, Uncommon)

Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."


Counterspell (Instant, , Gao Yan, Common)

Counter target spell.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier


Cowardice (Enchantment, , Scott M. Fischer, Rare)

Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
Gerrard was the Mercadian soldiers' greatest hero; they followed him blindly. When he left, they stumbled around blindly.


Customs Depot (Enchantment, , Scott M. Fischer, Uncommon)

Whenever you play a creature spell, you may pay . If you do, draw a card, then discard a card from your hand.
A bribe is always faster than filling out paperwork.


Darting Merfolk (Creature — Merfolk, , Jeff Miracola, Common)

: Return Darting Merfolk to its owner's hand. 1/1
You might as well try to catch water with a net.


Dehydration (Enchant Creature, , Val Mayerik, Common)

Enchanted creature doens't untap during its controller's untap step.
"You say Saprazzo is a city built on water? I hope they have enough to wash the dust from my throat." —Sisay


Diplomatic Escort (Creature — Spellshaper, , Rebecca Guay, Uncommon)

, , Discard a card from your hand: Counter target spell or ability that targets a creature. 1/1


Diplomatic Immunity (Enchant Creature, , Terese Nielsen, Common)

Enchanted creature can't be the target of spells or abilities.
Diplomatic Immunity can't be the target of spell or abilties.


Drake Hatchling (Creature — Drake, , Bradley Williams, Common)

Flying.
: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn. 1/3
There is beauty in the space between learning to fly and taking it for granted.


Embargo (Enchantment, , Nelson DeCastro, Rare)

Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.


Energy Flux (Enchantment, , Qiao Dafu, Uncommon)

All artifacts gain "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.


Extravagant Spirit (Creature — Spirit, , Edward P. Beard, Jr., Rare)

Flying.
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand. 4/4
The fewer your possessions, the fewer your worries.


False Demise (Enchant Creature, , Pat Morrissey, Uncommon)

When enchanted creature is put into a graveyard, return that creature to play under your control.
"Go down there and fish him out. Maybe his hide will fetch a price."


Glowing Anemone (Creature — Beast, , Pete Venters, Uncommon)

When Glowing Anemone comes into play, you may return target land ot its owner's hand. 1/3
Beautiful to behold, terrible to be held.


Gush (Instant, , Kev Walker, Common)

You may return two islands you control to their owner's hand instead of paying Gush's mana cost.
Draw two cards.
Don't trust your secrets to the sea.


High Seas (Enchantment, , Massimilano Frezzato, Uncommon)

Red creature spells and green creature spells cost more to play.
Bend as the wave breaks or it will break you as well. —Saprazzan saying


Hoodwink (Instant, , Arnie Swekel, Common)

Return target artifact, enchantment, or land to its owner's hand.
The youths of Rishada's marketplace are always ready for a quick footrace.


Indentured Djinn (Creature — Djinn, , Val Mayerik, Uncommon)

Flying.
When Indentured Djinn comes into play, each other player may draw up to three cards. 4/4
It's not always clear who's the master and who's the servant.


Karn's Touch (Instant, , Alan Pollack, Rare)

Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)


Misdirection (Instant, , Dan Frazier, Rare)

You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost.
Target spell with a single target targets another target instead.


Misstep (Sorcery, , Kev Walker, Common)

Creatures target player controls don't untap during that player's next untap step.
The feet have no eyes. —Saprazzan saying


Overtaker (Creature — Spellshaper, , Clyde Caldwell, Rare)

, , Discard a card from your hand: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It may attack and the turn it comes under your control.) 1/1
"It's no challenge to master a Mercadian."


Port Inspector (Creature — Townsfolk, , Dan Frazier, Common)

Whenever Port Inspector becomes blocked, you may look at defending player's hand. 1/2
"There may be a few minor additional fees, levies, duties, surtaxes, tariffs, imposts, tolls . . . ."


Rishadan Airship (Creature — Pirate, , Kev Walker, Common)

Flying.
Rishadan Airship may block only creatures with flying. 3/1
The view is truly spectacular—as long as you don't look at Rishada itself.


Rishadan Brigand (Creature — Pirate, , Scott Hampton, Rare)

Flying.
When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays .
Rishadan Brigand may block only creatures with flying. 3/2


Rishadan Cutpurse (Creature — Pirate, , Christopher Moeller, Common)

When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays . 1/1
The bigger the purse, the greater the fool. —Rishadan saying


Rishadan Footpad (Creature — Pirate, , Adam Rex, Uncommon)

When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays . 2/2
"The best things in life are free. Money, for instance."


Sailmonger (Creature — Monger, , Michael Sutfin, Uncommon)

: target creature gains flying until end of turn. Any player may play this ability. 3/3
Clients who cheaet the sailmonger make an impact on the rest.


Sand Squid (Creature — Beast, , Kev Walker, Rare)

Islandwalk (This creature is unblockable as long as defending player controls an island.)
You may choose not to untap Sand Squid during your untap step.
: tap target creature. That creature does not untap during its controller's untap step as long as Sand Squid remains tapped. 2/2


Saprazzan Bailiff (Creature — Merfolk, , Ron Spencer, Rare)

When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game.
When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands. 2/2


Saprazzan Breaker (Creature — Beast, , Pete Venters, Uncommon)

: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. 3/3


Saprazzan Heir (Creature — Merfolk, , Terese Nielsen, Rare)

Whenever Saprazzan Heir becomes blocked, you may draw three cards. 1/1
Within the walls of the flatoing city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all.


Saprazzan Legate (Creature — Soldier, , Andrew Goldhawk, Uncommon)

Flying.
If an opponent controls a mountain and you control an island, you may play Saprazzan Legate without paying its mana cost. 1/3


Saprazzan Outrigger (Creature — Ship, , Doug Chaffee, Common)

When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. 5/5
The Saprazzans excel at both tactics: hit and run.


Saprazzan Raider (Creature — Merfolk, , Sam Wood, Common)

When Saprazzan Raider becomes blocked, return it to its owner's hand. 1/2
Some quick dagger work and then back to the sea—that's the Saprazzan way.


Shoving Match (Instant, , Paolo Parente, Uncommon)

Until end of turn, all creatures gain ": Tap target creature."
Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back.


Soothsaying (Enchantment, , Pat Morrissey, Uncommon)

: Shuffle your library.
: Look at the top X cards of your library and put them back in any order.
The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.


Squeeze (Enchantment, , DiTerlizzi, Rare)

Sorcery spells cost more to play.
Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments.


Statecraft (Enchantment, , Mike Ploog, Rare)

Prevent all combat damage that would be dealt to and dealt by creatures you control.
"Inside these walls, peace; outside, sharks. You choose." —Saprazzan vizier


Stinging Barrier (Creature — Wall, , Pat Morrissey, Common)

(Walls can't attack.)
, : Stinging Barrier deals 1 damage to target creature or player. 0/4


Thwart (Instant, , Christopher Moeller, Uncommon)

You may return three islands you control to their owner's hand instead of paying Thwart's mana cost.
Counter target spell.


Tidal Bore (Instant, , Frank Kelly Freas, Common)

You may return an island you control to its owner's hand instead of paying Tidal Bore's mana cost.
Tap or untap target creature.
The dry riverbed became a raging toerrent, and the Cho-Arrim claimed their prize.


Tidal Kraken (Creature — Monster, , Christopher Moeller, Rare)

Tidal Kraken is unblockable. 6/6
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.


Timid Drake (Creature — Drake, , Edward P. Beard, Jr., Uncommon)

Flying.
Whenever another creature comes into play, return Timid Drake to its owner's hand. 3/3
It flees from anything that isn't shaped like a cloud.


Trade Routes (Enchantment, , Matt Cavotta, Rare)

: Return target land you control to its owner's hand.
, Discard a land card from your hand: Draw a card.
Like the price of goods, the value of the routes was renegotiated daily.


War Tax (Enchantment, , Greg & Tim Hildebrant, Uncommon)

: Creatures can't attack this turn unless their controller pays for each attacking creature.
The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.


Waterfront Bouncer (Creature — Spellshaper, , Dave Dorman, Common)

, , Discard a card from your hand: Return target creature to its owner's hand. 1/1
Closing time comes earlier to some than others.


Ancestral Mask (Enchant Creature, , Massimilano Frezzato, Common)

Enchanted creature gets +2/+2 for each other enchantment in play.
The masks, like the ancient trees they're grown from, lend strength to the dryads.


Bifurcate (Sorcery, , John Matson, Rare)

Search your library for a copy of target creature card in play and put that card into play. Then shuffle your library.


Boa Constrictor (Creature — Snake, , Carl Critchlow, Uncommon)

: Boa Constrictor gets +3/+3 until end of turn. 3/3
Its eyes are bigger than its stomach, but its mouth is larger still.


Briar Patch (Enchantment, , Rebecca Guay, Uncommon)

Whenever a creature attacks you, it gets -1/-0 until end of turn.
As easily as the dryads could close a fist, so could the branches and underbrush entangle.


Caller of the Hunt (Creature — Lord, , Clyde Caldwell, Rare)

As you play Caller of the Hunt, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type. */*


Caustic Wasps (Creature — Insect, , Glen Angus, Uncommon)

Flying.
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. 1/1
Even the wasp knows how to pay the magistrate his due respect.


Clear the Land (Sorcery, , Bradley Williams, Rare)

Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game.


Collective Unconscious (Sorcery, , Andrew Goldhawk, Rare)

Draw a card for each creature you control.
Gerrard knew little of Ramos, the sky god they worshipped. But he felt the power of the chant.


Dawnstrider (Creature — Spellshaper, , rk post, Rare)

, , Discard a card from your hand: Prevent all combat damage that would be dealt this turn. 1/1
Morning's mists can hide many things.


Deadly Insect (Creature — Insect, , Randy Gallegos, Common)

Deadly Insect can't be the target of spells or abilities. 6/1
With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.


Deepwood Drummer (Creature — Spellshaper, , Ron Spears, Common)

, , Discard a card from your hand: Target creature gets +2/+2 until end of turn. 1/1
His drums echo Deepwood's heartbeat.


Deepwood Elder (Creature — Spellshaper, , Greg & Tim Hildebrant, Rare)

, , Discard a card from your hand: X target lands become forests until end of turn. 2/2
they'd guarded the Henge so long they were as attuned to the powerstones as they were to the trees.


Deepwood Tantiv (Creature — Beast, , Joel Biske, Uncommon)

Whenever Deepwood Tantiv becomes blocked, you gain 2 life. 2/4
A single tantiv is just as dangerous as a herd.


Deepwood Wolverine (Creature — Wolverine, , Ray Lago, Common)

Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. 1/1
The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?


Desert Twister (Sorcery, , Kevin Murphy, Uncommon)

Destroy target permanent.
The magical dust clouds Mercadian mages use to traverse the plane generate storms that devastate the surrounding terrain. But as long as the storms don't touch the mountain, the nobles simply don't care.


Erithizon (Creature — Beast, , Scott M. Fischer, Rare)

Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. 4/4
Unlike scorpions, the erithizon isn't immune to its own weaponry.


Ferocity (Enchant Creature, , Pete Venters, Common)

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
"You lot go on ahead. I'll keep killing them until it sticks." —Tahngarth


Food Chain (Enchantment, , Val Mayerik, Rare)

Remove a creature you control from the game: Add X mana of any color to your mana pool, where X is the removed creature's converted mana cost plus one. This mana may be spent only to play creature spells.


Foster (Enchantment, , Carl Critchlow, Rare)

Whenever a creature you control is put into a graveyard, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.


Game Preserve (Enchantment, , Luca Zontini, Rare)

At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. (Otherwise, put them back face-down on top of their owners' libraries.)


Giant Caterpillar (Creature — Insect, , Arnie Swekel, Common)

, Sacrifice Giant Caterpillar: Put a 1/1 green Butterfly creature token with flying into play at end of turn. 3/3


Groundskeeper (Creature — Druid, , Alan Rabinowitz, Uncommon)

: Return target basic land card from your graveyard to your hand. 1/1
Whereas the rebels fight to defend the land, they work to renew it.


Horned Troll (Creature — Troll, , Heather Hudson, Common)

: Regenerate Horned Troll. 2/2
"If I say it's a troll, it's a troll. Goblins is always right in Mercadia." —Squee


Howling Wolf (Creature — Wolf, , Heather Hudson, Common)

When Howling Wolf comes into play, you may search your library for up to three Howling Wolf cards, reveal them, and put them into your hand. If you do, shuffle your library. 2/2


Hunted Wumpus (Creature — Beast, , Heather Hudson, Uncommon)

When Hunted Wumpus comes int play, each other player may put a creature card from his or her hand into play under his or her control. 6/6
just one can feed a dozen people for a month.


Invigorate (Instant, , Dan Frazier, Common)

If you control a forest, you may have an opponent gain 3 life instead of paying Invigorate's mana cost.
Target creature gets +4/+4 until end of turn.


Land Grant (Sorcery, , D. Alexander Gregory, Common)

If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost.
Search your library for a forest card and put that card into your hand. Then shuffle your library.


Ley Line (Enchantment, , Terese Nielsen, Uncommon)

At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature.
"I can feel the strength of the entire forest." —Gerrard


Lumbering Satyr (Creature — Beast, , Alan Pollack, Uncommon)

All creatures gain forestwalk. (They're unblockable as long as defending player controls a forest.) 5/4
The satyr carves the path that all of Rushwood follows. —Cho-Arrim saying


Lure (Enchant Creature, , DiTerlizzi, Uncommon)

All creatures able to block enchanted creature do so if able.
Deepwood's reach is not long, so it invites its enemies in.


Megatherium (Creature — Beast, , Paolo Parente, Rare)

Trample.
When Megatherium comes into play, sacrifice it unless you pay for each card in your hand. 4/4


Natural Affinity (Instant, , Pete Venters, Rare)

All lands become 2/2 creatures until end of turn. They still count as lands.
As long as the dryads are a part of the forest, the forest is a part of the army.


Pangosaur (Creature — Lizard, , Mark Tedin, Rare)

Whenever a player plays a land, return Pangosaur to its owner's hand. 6/6
Only Rushwood is vast enough to swallow this creature whole.


Revive (Sorcery, , Matthew D. Wilson, Uncommon)

Return target green card from your graveyard to your hand.
Gerrard's heart ached, recalling the living wreath Mirri laid for her dead kin. No such memorial was left for her in Rath.


Rushwood Dryad (Creature — Dryad, , Todd Lockwood, Common)

Forestwalk (This creature is unblockable as long as defending player controls a forest.) 2/1
Rushwood is a living jewel that reflects its dwellers' hearts.


Rushwood Elemental (Creature — Elemental, , Hannibal King, Rare)

Trample.
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. 4/4


Rushwood Herbalist (Creature — Spellshaper, , Terese Nielsen, Common)

, , Discard a card from your hand: Regenerate target creature. 2/2
When generals gather their armies, healers gather their herbs.


Rushwood Legate (Creature — Dryad, , Mark Romanoski, Uncommon)

If an opponent controls an island and you controla forest, you may play Rushwood Legate without paying its mana cost. 2/1


Saber Ants (Creature — Insect, , Greg Staples, Uncommon)

Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play. 2/3
They stay on the battlefield only long enough to consume the losers.


Sacred Prey (Creature — Beast, , Rebecca Guay, Common)

When Sacred Prey becomes blocked, you gain 1 life. 1/1
To see one is a good omen to the Cho-Arrim.


Silverglade Elemental (Creature — Elemental, , Chippy, Common)

When Silverglade Elemental comes into play, you may search your library for a forest card and put that card into play. If you do, shuffle your library. 4/4


Silverglade Pathfinder (Creature — Spellshaper, , Tony Szczudlo, Uncommon)

, , Discard a card from your hand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. 1/1


Snake Pit (Enchantment, , Carl Critchlow, Uncommon)

Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play.
If the ground is smooth, the way will be rough. —Deepwood saying


Snorting Gahr (Creature — Beast, , Andrew Goldhawk, Common)

Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. 3/3
There's little advantage to surprising the gahr.


Spidersilk Armor (Enchantment, , Scott Hampton, Common)

Creatures you control get +0/+1 and may block as though they had flying.
It hardly weighs anything, but it takes all day to remove.


Spontaneous Generation (Sorcery, , Alan Pollack, Rare)

Put a 1/1 green Saproling creature token into play for each card in your hand.
Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.


Squall (Sorcery, , Val Mayerik, Common)

Squall deals 2 damage to each creature with flying.
The air that holds them aloft can just as easily put them down.


Squallmonger (Creature — Monger, , Heather Hudson, Uncommon)

: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability. 3/3
"Squall, gale, hurricane—it's all a matter of size . . . and price."


Stamina (Enchant Creature, , Paolo Parente, Uncommon)

Attacking doesn't cause enchanted creature to tap.
Sacrifice Stamina: Regenerate enchanted creature.


Sustenance (Enchantment, , Qiao Dafu, Uncommon)

, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.


Tiger Claws (Enchant Creature, , Adam Rex, Common)

You may play Tiger Claws any time you could play an instant.
Enchanted creature gets +1/+1 and has trample.
Cho-Arrim martial artists emulate the beasts of their home.


Tranquility (Sorcery, , Heather Hudson, Common)

Destroy all enchantments.
Sisay had been restored to her place on the ship, the Legacy had been recovered, and the Weatherlight was sailing home to Dominaria. Gerrard focused on the debts he'd settled . . . and on those he'd soon collect.


Venomous Breath (Instant, , DiTerlizzi, Uncommon)

At end of combat, destroy all creatures that blocked or were blocked by target creature this turn.
The dryads need neither size nor strength to defeat their enemies in battle.


Venomous Dragonfly (Creature — Insect, , Tom Wänerstand, Common)

Flying.
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. 1/1
A pretty little death is still death.


Vernal Equinox (Enchantment, , Rebecca Guay, Rare)

Any play may play creature and enchantment spells any time he or she could play an instant.


Vine Dryad (Creature — Dryad, , Jeff Laubenstein, Rare)

Forestwalk (This creature is unblockable as long as defending player controls a forest.)
You may play Vine Dryad any time you could play an instant.
You may remove a green card in your hand from the game instead of paying Vine Dryad's mana cost. 1/3


Vine Trellis (Creature — Wall, , DiTerlizzi, Common)

(Walls can't attack.)
: Add one green mana to your mana pool. 0/1
"We protect our own with our own."


Arms Dealer (Creature — Goblin, , Luca Zontini, Uncommon)

, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. 1/1
He has the weapons, he has the connections, and he knows the hangar's dark secret.


Battle Rampart (Creature — Wall, , Ron Spencer, Common)

(Walls can't attack.)
: Target creature gains haste until end of turn. (That creature may attack and the turn it comes under your control.) 1/3


Battle Squadron (Creature — Ship, , Mark Tedin, Rare)

Flying.
Battle Squadron's power and toughness are each equal to the number of creatures you control. */*
The goblins made an unruly pile with military precision.


Blaster Mage (Creature — Spellshaper, , George Pratt, Common)

, , Discard a card from your hand: Destroy target Wall. 2/2
"Don't get up. I'll show myself out."


Blood Hound (Creature — Hound, , Bradley Williams, Rare)

Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At end of your turn, remove all +1/+1 counters from Blood Hound. 1/1


Blood Oath (Instant, , Mike Ploog, Rare)

Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, and sorcery.)


Brawl (Instant, , Edward P. Beard, Jr., Rare)

Until end of turn, all creatures gain ": This creature deals damage equal to its power to target creature."
Anything can happen when patience is scarce and wine is abundant.


Cave Sense (Enchant Creature, , Mark Romanoski, Common)

Enchanted creature gets +1/+1 and has mountainwalk. (It's unblockable as long as defending player controls a mountain.)


Cave-In (Sorcery, , Mark Tedin, Rare)

You may remove a red card in your hand from the game instead of paying Cave-In's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.


Cavern Crawler (Creature — Insect, , Pete Venters, Common)

Mountainwalk (This creature is unblockable as defending player controls a mountain.)
: Cavern Crawler gets +1/-1 until end of turn. 0/3


Ceremonial Guard (Creature — Soldier, , Daren Bader, Common)

When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline." —Gerrard, to Sisay


Cinder Elemental (Creature — Elemental, , Greg Staples, Uncommon)

, , Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. 2/2
Their rage can grow to such proportions that they explode in a cloud of fire.


Close Quarters (Enchantment, , Ron Spencer, Uncommon)

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.
The Mercadians' ineptitude in close combat sometimes accidentally pays off.


Crag Saurian (Creature — Lizard, , Matthew D. Wilson, Rare)

Whenever Crag Saurian is dealt damage, the controller of that damage's source gains control of Crag Saurian. 4/4
It follows the strongest leader—the one with the longest whip.


Crash (Instant, , Doug Chaffee, Common)

You may sacrifice a mountain instead of paying Crash's mana cost.
Destroy target artifact.
Gerrard shook his head as the ground rushed to meet him. "This," he thought, "is not the start I was hoping for."


Flailing Manticore (Creature — Monster, , Roger Raupp, Rare)

Flying, first strike.
: Flailing Manticore gets +1/+1 until end of turn. Any player may pay this ability.
: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability. 3/3


Flailing Ogre (Creature — Ogre, , Daniel R. Horne, Uncommon)

: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability.
: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability. 3/3


Flailing Soldier (Creature — Soldier, , Orizio Daniele, Common)

: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability.
: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability. 2/2


Flaming Sword (Enchant Creature, , Randy Gallegos, Common)

You may play Flaming Sword any time you could play an instant.
Target creature gets +1/+0 and has first strike.
"It's not Talruum crystal, but I must admit—it gets the job done." —Tahngarth


Furious Assault (Enchantment, , Greg Staples, Common)

Whenever you play a creature spell, Furious Assault deals 1 damage to target player.
"Does it burn, Saprazzan? Do you wish you had never raised arms against us?" —Kyren overseer


Gerrard's Irregulars (Creature — Soldier, , Eric Peterson, Common)

Trample; haste (This creature may attack and the turn it comes under your control.) 4/2
Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.


Hammer Mage (Creature — Spellshaper, , Rebecca Guay, Uncommon)

, , Discard a card from your hand: Destroy all artifacts with converted mana cost X or less. 1/1
When he's holding the hammers, everything looks like a nail.


Hired Giant (Creature — Giant, , Ben Thompson, Uncommon)

When Hired Giant comes into play, each other player may search his or her library for a land card, put that card into play, then shuffle that library. 4/4


Kris Mage (Creature — Spellshaper, , Matthew D. Wilson, Common)

, , Discard a card from your hand: Kris Mage deals 1 damage to target creature or player. 1/1
Her blade draws blood without ever touching its target.


Kyren Glider (Creature — Goblin, , Daren Bader, Common)

Flying.
Kyren Glider can't block. 1/1
Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly.


Kyren Legate (Creature — Goblin, , Dave Dorman, Uncommon)

If an opponent controls a plains and you control a mountain, you may play Kyren Legate without paying its mana cost.
Haste (This creature may attack and the turn it comes under your control.) 1/1


Kyren Negotiations (Enchantment, , Scott Hampton, Uncommon)

Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.
Kyren goblins always speak in questions and never allow wrong answers.


Kyren Sniper (Creature — Goblin, , Carl Critchlow, Common)

At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. 1/1
Kyren goblins always act behind the scenes—even in battle.


Lava Runner (Creature — Lizard, , Donato Giancola, Rare)

Haste (This creature may attack and the turn it comes under your control.)
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. 2/2


Lightning Hounds (Creature — Hound, , Andrew Robinson, Common)

First strike. 3/2
Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.


Lithophage (Creature — Insect, , Mike Ploog, Rare)

At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a mountain. 7/7
It's viciously territorial, destroying every creature on the mountain it has chosen to consume.


Lunge (Instant, , Dan Frazier, Common)

Lunge deals 2 damage to target creature and 2 damage to target player.
Cho-Arrim righteousness was no match for Benalish combat training.


Magistrate's Veto (Enchantment, , Brian Snöddy, Uncommon)

White creatures and blue creatures can't block.
The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting.


Mercadia's Downfall (Instant, , Pete Venters, Uncommon)

Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls.
With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.


Ogre Taskmaster (Creature — Ogre, , Orizio Daniele, Uncommon)

Ogre Taskmaster can't block. 4/3
He doesn't have to be smart—his masters only ever give him one command.


Pulverize (Sorcery, , Scott M. Fischer, Rare)

You may sacrifice two mountains instead of paying Pulverize's mana cost.
Destroy all artifacts.


Puppet's Verdict (Instant, , Edward P. Beard, Jr., Rare)

Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
"What was heads again?" —Mercadian magistrate


Robber Fly (Creature — Insect, , John Matson, Uncommon)

Flying.
Whenever Robber Fly becomes blocked, defending player discards his or her hand, then draws that many cards. 1/1
In pursuit of the juicy fly, Squee stumbled on the hidden hangar.


Rock Badger (Creature — Beast, , Heather Hudson, Uncommon)

Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) 3/3
The Kyren goblins created most fo the inverted mountain's tunnels simply by driving this beast before them.


Seismic Mage (Creature — Spellshaper, , Pete Venters, Rare)

, , Discard a card from your hand: Destroy target land. 1/1
The ground shakes when he walks. His customers shake if they're late with his fee.


Shock Troops (Creature — Soldier, , Jeff Miracola, Common)

Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. 2/2
When goblins blow themselves up, it's called stupidity. When humans do, it's called heroism.


Sizzle (Sorcery, , Brian Snöddy, Common)

Sizzle deals 3 damage to each opponent.
Explosions ripped through the ship overhead, and those unfortunate enough to be directly below scrambled ot find cover.


Squee, Goblin Nabob (Creature — Goblin Legend, , David Monette, Rare)

At the beginning of your upkeep, if Squee, Goblin Nabob, is in your graveyard, you may return Squee to your hand. 1/1
"General?!" Tahngarth roared. "General nuisance, maybe."


Stone Rain (Sorcery, , Ben Thompson, Common)

Destroy target land.
The return of Ramos was foretold by devastating natural disasters and unnatural storms.


Tectonic Break (Sorcery, , Rebecca Guay, Rare)

Each player sacrifices X lands.
Only the foolish and the rich build their houses where the land is thin and the ocean is near.


Territorial Dispute (Enchantment, , Mike Ploog, Rare)

Players can't play lands.
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Bit by bit, Mercadia Ctiy had forced the CHo-Arrim from their ancestral lands. They would be pushed no further.


Thieves' Auction (Sorcery, , Kevin Murphy, Rare)

Set aside all permanents. You choose one of those cards and put it into play tapped under your control. Then your opponent chooses one and puts it into play tapped under his or her control. Repeat this process until all cards set aside this way have been chosen. (Local enchantments with no permanent to enchant remain removed from the game.)


Thunderclap (Instant, , Tom Wänerstand, Common)

You may sacrifice a mountain instead of paying Thunderclap's mana cost.
Thunderclap deals 3 damage to target creature.


Tremor (Sorcery, , Mark Romanoski, Common)

Tremor deals 1 damage to each creature without flying.
Without a word, Gerrard and Sisay ran deeper into the mountain. Neither of them intended to leave Mercadia without the Weatherlight and its crew.


Two-Headed Dragon (Creature — Dragon, , Sam Wood, Rare)

Flying.
: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures. It may block one additional creature. (All blocks must be legal.) 4/4


Uphill Battle (Enchantment, , Pete Venters, Uncommon)

Creatures your opponents play come into play tapped.
Cho-Manno knew he had no choice but to ally with Gerrard. if that's what it took to free his people, he'd pay the price.


Volcanic Wind (Sorcery, , Rebecca Guay, Uncommon)

Volcanic Wind deals X damage divided as you choose among any number of target creautres, where X is the number of creatures in play.
The Cho-Arrim call it "the fury of Ramos."


War Cadence (Enchantment, , John Matson, Uncommon)

: Creatures can't block this turn unless their controller pays for each blocking creature.
The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.


Warmonger (Creature — Monger, , Heather Hudson, Uncommon)

: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability. 3/3
Funny how money and war travel so well together.


Warpath (Instant, , Randy Gallegos, Uncommon)

Warpath deals 3 damage to each blocking creature and each blocked creature.
Cho-Manno had never seen Mercadian City's forces fight so well. The magistrate must have hired a new hero.


Wild Jhovall (Creature — Cat, , Daren Bader, Common)

3/3
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.


Word of Blasting (Instant, , Eric Peterson, Uncommon)

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.


Afterlife (Instant, , Brian Snöddy, Uncommon)

Destroy target creature. It can't be regenerated. ITs controller puts a 1/1 white Spirit creature token with flying into play.


Alabaster Wall (Creature — Wall, , Randy Gallegos, Common)

(Walls can't attack.)
: Prevent the next 1 damage that would be dealt to target creature or player this turn. 0/4
Its mortar is mixed with waters straight from the Fountain of Cho.


Armistice (Enchantment, , Dan Frazier, Rare)

: You draw a card and target opponent gains 3 life.
We all must profit for peace to last. —Mercadian saying


Arrest (Enchant Creature, , Edward P. Beard, Jr., Uncommon)

Enchanted creature can't attack or block, and its activated abilities can't be played.
Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.


Ballista Squad (Creature — Rebel, , Matthew D. Wilson, Uncommon)

, : Ballista Squad deals X damage to target attacking or blocking creature. 2/2
The perfect antidote for a tightly packed formation.


Charm Peddler (Creature — Spellshaper, , John Matson, Common)

, , Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. 1/1


Charmed Griffin (Creature — Griffin, , Ray Lago, Uncommon)

Flying.
When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand. 3/3
Are you sure you can afford such a luxury?


Cho-Arrim Alchemist (Creature — Spellshaper, , Scott M. Fischer, Rare)

, , Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life. 1/1


Cho-Arrim Bruiser (Creature — Rebel, , Paolo Parente, Rare)

Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. 3/4
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.


Cho-Arrim Legate (Creature — Soldier, , rk post, Uncommon)

Protection from black.
If an opponent controls a swamp and you control a plains, you may play Cho-Arrim Legate without paying its mana cost. 1/2


Cho-Manno, Revolutionary (Creature — Rebel Legend, , Greg & Tim Hildebrant, Rare)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary. 2/2
"Mercadia's masks can no longer hide the truth. Our day has come at last." —Cho-Manno


Cho-Manno's Blessing (Enchant Creature, , John Matson, Common)

You may play Cho-Manno's Blessing any time you could play an instant.
As Cho-Manno's Blessing comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.


Common Cause (Enchantment, , John Matson, Rare)

Nonartifact creatures get +2/+2 as long as they all share a color.
Mercadia City's troops are at their best when they have no enemy to fight.


Cornered Market (Enchantment, , Edward P. Beard, Jr., Rare)

Players can't play spells or nonbasic lands with the same name as a card in play.
Don't step on the livelihood of other vendors, or they may step on you. —Mercadian saying


Crackdown (Enchantment, , Rebecca Guay, Rare)

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
"There is no place for mercy in defense of our lives." —Ta-Spon, Cho-Arrim executioner


Crossbow Infantry (Creature — Soldier, , Greg & Tim Hildebrant, Common)

: Crossbow Infantry deals 1 damage to target attacking or blocking creature. 1/1
The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.


Devout Witness (Creature — Spellshaper, , Don Hazeltine, Common)

, , Discard a card from your hand: Destroy target artifact or enchantment. 2/2
The Cho-Arrim fought Mercadia's decadence with more than just swords.


Disenchant (Instant, , Adam Rex, Common)

Destroy target artifact or enchantment.
The scepter of power is fragile in a calloused hand. —Cho-Arrim saying


Fountain Watch (Creature — Guardian, , Jeff Miracola, Rare)

Artifacts and enchantments you control can't be the target of spells or abilities. 2/4
The Cho-Arrim didn't rely upon a secret location to protect their Fountain.


Fresh Volunteers (Creature — Rebel, , Jeff Miracola, Common)

2/2
Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.


Honor the Fallen (Instant, , Terese Nielsen, Rare)

Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way.
"May the River claim Cho-Manno's body, wherever it lies." —Ta-Karnst, Cho-Arrim healer


Ignoble Soldier (Creature — Soldier, , Tony Szczudlo, Uncommon)

Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. 3/1
Cowardice is a term invented by those with no cunning.


Inviolability (Enchant Creature, , DiTerlizzi, Common)

Prevent all damage that would be dealt to enchanted creature.
A soldier's faith is magic strong enough to protect against any blade.


Ivory Mask (Enchantment, , Glen Angus, Rare)

You can't be the target of spells or abilities.
"I did not chose my role, Orim," said Cho-Manno patiently, "and I suspect Gerrard did not choose his."


Jhovall Queen (Creature — Rebel, , Michael Sutfin, Rare)

Attacking doesn't cause Jhovall Queen to tap. 4/7
War-trained jhovalls eat twice their weight in war-trained soldiers daily.


Jhovall Rider (Creature — Rebel, , Scott M. Fischer, Uncommon)

Trample. 3/3
Don't be fooled by the riders' fluid grace—it takes years of practice to ride these beasts.


Last Breath (Instant, , DiTerlizzi, Uncommon)

Remove target creature with power 2 or less from the game. Its controller gains 4 life.
"The River flows. My soul returns."


Moment of Silence (Instant, , Christopher Moeller, Common)

Target player skips his or her combat phase this turn.
The silence commemorates not those who've died, but those about to.


Moonlit Wake (Enchantment, , Greg & Tim Hildebrant, Uncommon)

Whenever a creature is put into a graveyard from play, you gain 1 life.
"As long as Rushwood glows, no life is ever truly lost." —Ta-Karnst, Cho-Arrim healer


Muzzle (Enchant Creature, , Matt Cavotta, Common)

Prevent all damage that would be dealt by enchanted creature.
Clenched teeth do not bite. —Cho-Arrim saying


Nightwind Glider (Creature — Rebel, , Randy Gallegos, Common)

Flying, protection from black. 2/1
Once you learn to float on the shadows, you'll never fear them again.


Noble Purpose (Enchantment, , Kev Walker, Uncommon)

Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.


Orim's Cure (Instant, , Don Hazeltine, Common)

If you control a plains, you may tap an untapped creature you control instead of paying the mana cost of Orim's Cure.
Prevent the next 4 damage that would be dealt to target creature or player this turn.


Pious Warrior (Creature — Rebel, , Jeff Miracola, Common)

Whenever Pious Warrior is dealt combat damage, you gain that much life. 2/3
The Cho-Arrim make no distinction between healers and soldiers.


Ramosian Captain (Creature — Rebel, , Matthew D. Wilson, Uncommon)

First strike.
, : Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library. 2/2
The Cho-Arrim believe in leading by example.


Ramosian Commander (Creature — Rebel, , Scott Hampton, Uncommon)

, : Search your library for a Rebel card with converted mana cost 5 or less and put that card into play. Then shuffle your library. 2/4
"Cho-Manno guides your spirit. I guide your sword."


Ramosian Lieutenant (Creature — Rebel, , Alan Pollack, Common)

, : Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library. 1/2
"Give me your hand and I will give you victory."


Ramosian Rally (Instant, , Christopher Moeller, Common)

If you control a plains, you may tap an untapped creature you control instead of paying Ramosian Rally's mana cost.
Creatures you control get +1/+1 until end of turn.


Ramosian Sergeant (Creature — Rebel, , Don Hazeltine, Common)

, : Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library. 1/1
Her commands are part rallying cry, part sermon, and wholly undeniable.


Ramosian Sky Marshal (Creature — Rebel, , Matt Cavotta, Rare)

Flying.
, : Search your library for a Rebel card with converted mana cost 6 or less and put that card into play. Then shuffle your library. 3/3
The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain.


Rappelling Scouts (Creature — Rebel, , Nelson DeCastro, Rare)

Flying.
: Rappelling Scouts gains protection from the color of your choice until end of turn. 1/4


Renounce (Instant, , Carl Critchlow, Uncommon)

Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way.
Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible.


Revered Elder (Creature — Cleric, , Donato Giancola, Common)

: Prevent the next 1 damag ethat would be dealt to Revered Elder this turn. 1/2
The Cho-Arrim worship life and revere those who've experienced it longest.


Reverant Mantra (Instant, , Rebecca Guay, Rare)

You may remove a white card in your hand from the game instead of paying Reverent Mantra's mana cost.
All creatures gain protection from the color of your choice until end of turn.


Righteous Aura (Enchantment, , Paolo Parente, Uncommon)

, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
"There is a great difference between pain and injury." —Cho-Manno


Righteous Indignation (Enchantment, , Val Mayerik, Uncommon)

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
"You are the disease that plagues Mercadia. I am the healer's knife that will cut you out."


Security Detail (Enchantment, , Val Mayerik, Rare)

: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn.


Soothing Balm (Instant, , Scott M. Fischer, Common)

Target player gains 5 life.
Orim taught Ta-Karnst and the other Cho-Arrim healers a far lses invasive method of healing.


Spiritual Focus (Enchantment, , Andrew Goldhawk, Rare)

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.


Steadfast Guard (Creature — Rebel, , Adam Rex, Common)

Attacking doesn't cause Steadfast Guard to tap. 2/2
The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians.


Story Circle (Enchantment, , Bradley Williams, Uncommon)

As Story Circle comes into paly, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.


Task Force (Creature — Rebel, , Gary Ruddell, Common)

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3
They are the reflection of Rushwood's glow on the edge of a wooden sword.


Thermal Glider (Creature — Rebel, , Mark Zug, Common)

Flying, protection from red. 2/1
"The Mercadians are too busy looking down on us to see us coming." —Cho-Arrim rebel


Tonic Peddler (Creature — Spellshaper, , Adam Rex, Uncommon)

, , Discard a card form your hand: Target player gains 3 life. 1/1
"The price is written at the bottom of the cup."


Trap Runner (Creature — Soldier, , Ron Spencer, Uncommon)

: Target attacking unblocked creature becomes blocked. (This ability works on unblockable creatures.) 2/3
"How could I catch her when the trees conspired to stop me?"


Wave of Reckoning (Sorcery, , Bradley Williams, Rare)

Each creature deals to itself damage equal to its power.
Inner conflict can defeat a soldier more quickly than any army.


Wishmonger (Creature — Monger, , Heather Hudson, Uncommon)

: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability. 3/3
"It's not what you ask for, but how you ask for it."


Dust Bowl (Land, Ben Thompson, Rare)

: Add one colorless mana to your mana pool.
, , Sacrifice a land: Destroy target nonbasic land.


Forest (Land, Donato Giancola, Rob Alexander, Rob Alexander, Terry Springer, Land)


Fountain of Cho (Land, Scott Hampton, Uncommon)

Fountain of Cho comes into play tapped.
: Put a storage counter on Fountain of Cho.
, Remove any number of storage counters from Fountain of Cho: Add one white mana to your mana pool for each storage counter removed this way.


Henge of Ramos (Land, Edward P. Beard, Jr., Uncommon)

: Add one colorless mana to your mana pool.
, : Add one mana of any color to your mana pool.
It is the hub. We are the wheel. —Dryad saying


Hickory Woodlot (Land, Sean McConnell, Common)

Hickory Woodlot comes into play tapped with two depletion counters on it.
, Remove a depletion counter from Hickory Woodlot: Add two green mana to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.


High Market (Land, Carl Critchlow, Rare)

: Add one colorless mana to your mana pool.
, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.


Island (Land, Terry Springer, Scott Bailey, Scott Bailey, Tony Szczudlo, Land)


Mercadian Bazaar (Land, Terese Nielsen, Uncommon)

Mercadian Bazaar comes into play tapped.
: Put a storage counter on Mercadian Bazaar.
, Remove any number of storage counters from Mercadian Bazaar: Add one red mana to your mana pool for each storage counter removed this way.


Mountain (Land, Terry Springer, Scott Bailey, Dana Knutson, Rob Alexander, Land)


Peat Bog (Land, Val Mayerik, Common)

Peat Bog comes into play tapped with two depletion counters on it.
, Remove a depletion counter from Peat Bog: Add two black mana to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.


Plains (Land, Terry Springer, Scott Bailey, Dana Knutson, Edward P. Beard, Jr., Land)


Remote Farm (Land, Rob Alexander, Common)

Remote Farm comes into play tapped with two depletion counters on it.
, Remove a depletion counter from Remote Farm: Add two white mana to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.


Rishadan Port (Land, Jerry Tiritilli, Rare)

: Add one colorless mana to your mana pool.
, : Tap target land.
Rishada is the gateway to free trade—but the key will cost you.


Rushwood Grove (Land, George Pratt, Uncommon)

Rushwood Grove comes into play tapped.
: Put a storage counter on Rushwood Grove.
, Remove any number of storage counters from Rushwood Grove: Add one green mana to your mana pool for each storage counter removed this way.


Sandstone Needle (Land, Alan Rabinowitz, Common)

Sandstone Needle comes into play tapped with two depletion counters on it.
, Remove a depletion counter from Sandstone Needle: Add two red mana to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.


Saprazzan Cove (Land, Rebecca Guay, Uncommon)

Saprazzan Cove comes into play tapped.
: Put a storage counter on Saprazzan Cove.
, Remove any number of storage counters from Saprazzan Cove: add one blue mana to your mana pool for each storage counter removed this way.


Saprazzan Skerry (Land, Pat Morrissey, Common)

Saprazzan Skerry comes into play tapped with two depletion counters on it.
, Remove a depletion counter from Saprazzan Skerry: Add two blue mana to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.


Subterranean Hangar (Land, Matt Cavotta, Uncommon)

Subterranean Hangar comes into play tapped.
: Put a storage counter on Subterranean Hangar.
, Remove any number of storage counters from Subterranean Hangar: Add one black mana to your mana pool for each storage counter removed this way.


Swamp (Land, Jeff Easley, Rob Alexander, Rob Alexander, Terry Springer, Land)


Tower of the Magistrate (Land, Thomas Gianni, Rare)

: Add one colorless mana to your mana pool.
, : Target creature gains protection from artifacts until end of turn.
Like the city, weakest at its foundation.


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