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Card Sets - Judgment


Balthor the Defiled (Creature — Zombie Dwarf Legend, , Carl Critchlow, Rare)

All Minions get +1/+1.
, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play. 2/2
He remembers enough of his life to weep for what he has lost.


Cabal Therapy (Sorcery, , Ron Spencer, Uncommon)

Name a nonland card. Target player reveals his or her hand and discards from it all cards with that name.
Flashback—Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Cabal Trainee (Creature — Minion, , Pete Venters, Common)

Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. 1/1
"Ah, a faceshredder. Very rare. Nearly unstoppable. Good luck!" —Cabal instructor


Death Wish (Sorcery, , Jeff Easley, Rare)

Choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove Death Wish from the game.
He wished for power, but not for the longevity to abuse it.


Earsplitting Rats (Creature — Rats, , Heather Hudson, Common)

When Earsplitting Rats comes into play, each player discards a card from his or her hand.
Discard a card from your hand: Regenerate Earsplitting Rats. 2/1
Rats come in one amount: too many.


Filth (Creature — Incarnation, , Thomas M. Baxa, Uncommon)

Swampwalk.
As long as Filth is in your graveyard and you control a swamp, creatures you control have swampwalk. 2/2
"As the portal closed, Filth oozed through. The stench of evil followed it in." —Scroll of Beginnings


Grave Consequences (Instant, , Tim Hildebrandt, Uncommon)

Each player may remove any number of cards in his or her graveyard from the game. Then each player loses 1 life for each card in his or her graveyard. Drwa a card.
"You call that a nightmare?" —Braids, dementia summoner


Guiltfeeder (Creature — Horror, , Mark Tedin, Rare)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. 0/4


Masked Gorgon (Creature — Gorgon, , Matthew D. Wilson, Rare)

Green and white creatures have protection from Gorgons.
Threshold — Masked Gorgon has protection from green and from white. (You have threshold as long as seven or more cards are in your graveyard.) 5/5


Morality Shift (Sorcery, , Jerry Tiritilli, Rare)

Exchange your graveyard and library. Then shuffle your library.
The mind sings, though at times it sings a dirge.


Rats' Feast (Sorcery, , Bob Petillo, Common)

Remove X target cards in a single graveyard from the game.
"That does it—I quit!" —Cabal grave robber


Stitch Together (Sorcery, , Arnie Swekel, Uncommon)

Return target creature card from your graveyard to your hand.
Threshold — Instead return that card from your graveyard to play. (You have threshold if seven or more cards are in your graveyard.)


Sutured Ghoul (Creature — Zombie, , Carl Critchlow, Rare)

Trample.
As Sutured Ghoul comes into play, remove any number of creature cards in your graveyard from the game.
Sutured Ghoul's power is equal to the total power of the removed cards and its toughness is equal to their total toughness. (A * on a card not in play is 0.) */*


Toxic Stench (Instant, , Bradley Williams, Common)

Target nonblack creature gets -1/-1 until end of turn.
Threshold — Instead destroy that creature. It can't be regenerated. (You have threshold if seven or more cards are in your graveyard.)


Treacherous Vampire (Creature — Vampire, , Kev Walker, Uncommon)

Flying.
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.
Threshold — Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from play, you lose 6 life." 4/4


Treacherous Werewolf (Creature — Minion Wolf, , Mark Tedin, Common)

Threshold — Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf is put into a graveyard from play, you lose 4 life." (You have threshold as long as seven or more cards are in your graveyard.) 2/2


Aven Fogbringer (Creature — Bird Wizard, , Edward P. Beard, Jr., Common)

Flying.
When Aven Fogbringer comes into play, return target land to its owner's hand. 2/1
"I cover the land with blankets and it sleeps."


Cephalid Constable (, Creature — Cephalid Wizard, Alan Pollack, Rare)

Whenever Cephalid Constable deals combat damage to a player, return up to X target permanents that player controls to their owners' hands, where X is the damage it dealt to that player. 1/1
Cephalids don't police people. They police loyalties.


Cephalid Inkshrouder (Creature — Cephalid, , Tony Szczudlo, Uncommon)

Discard a card from your hand: Cephalid Inkshrouder can't be the target of spells or abilities and is unblockable this turn. 2/1
Cephalids shrink from the harsh glare of scrutiny.


Cunning Wish (Instant, , Jim Nelson, Rare)

Choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
He wished for knowledge, but not for the will to apply it.


Defy Gravity (Instant, , Ben Thompson, Uncommon)

Target creature gains flying until end of turn.
Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Magical or not, it's still a cloud.


Envelop (Instant, , Don Hazeltine, Common)

Counter target sorcery spell.
"What you made will be unmade. What you learned will be unlearned. And when you're done, you will be undone." —Ambassador Laquatus


Flash of Insight (Instant, , Ben Thompson, Uncommon)

Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library.
Flashback—, Remove X blue cards in your graveyard from the game. (You can't remove Flash of Insight to pay its own flashback cost.)


Grip of Amnesia (Instant, , Bradley Williams, Common)

Counter target spell unless its controller removes his or her graveyard from the game.
Draw a card.
"Would you abandon your past to save your future?" —Ambassador Laquatus


Hapless Researcher (Creature — Wizard, , Ron Spears, Common)

Sacrifice Hapless Researcher: Draw a card, then discard a card from your hand. 1/1
Scholars possess such lofty knowledge that it shouldn't be surprising when they fall.


Keep Watch (Instant, , Fred Rahmqvist, Common)

Draw a card for each attacking creature.
"I see their moral dilemmas. I see their raw courage. I see their self-sacrifice. I see our victory."


Laquatus's Disdain (Instant, , Pete Venters, Uncommon)

Counter target spell played from a graveyard.
Draw a card.
"The first time was amusing, but now you're getting tiresome."


Lost in Thought (Enchant Creature, , Ben Thompson, Common)

Enchanted creature can't attack or block and its activated abilities can't be played. Its controller may remove three cards in his or her graveyard from the game to ignore this ability until end of turn.


Mental Note (Instant, , Bradley Williams, Uncommon)

Put the top two cards of your library into your graveyard.
Draw a card.
Some minds are more open than others.


Mirror Wall (Creature — Wall, , Mark Brill, Common)

(Walls can't attack.)
: Mirror Wall may attack this turn as though it weren't a Wall. 3/4
"Breaking it would be about four hundred years bad luck." —Nomad sentry


Mist of Stagnation (Enchantment, , Mike Ploog, Rare)

Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a permanent for each card in his or her graveyard.


Quiet Speculation (Sorcery, , John Avon, Uncommon)

Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.
"The best foresight is hindsight." —Empress Llawan


Scalpelexis (Creature — Beast, , Mark Tedin, Rare)

Flying.
Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process. 1/5


Spelljack (Instant, , Pete Venters, Rare)

Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. As long as it remains removed from the game, you may play it as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0.


Telekinetic Bonds (Enchantment, , Jim Nelson, Rare)

Whenever a player discards a card from his or her hand, you may pay . If you do, tap or untap target permanent.
"Nature's been fired. The oceans are under new management." —Ambassador Laquatus


Web of Inertia (Enchantment, , Don Hazeltine, Uncommon)

At the beginning of each opponent's combat phase, that player may remove a card in his or her graveyard from the game. If the player doesn't, creatures he or she controls can't attack you this turn.
Cephalids specialize in lose-lose situations.


Wonder (Creature — Incarnation, , Rebecca Guay, Uncommon)

Flying.
As long as Wonder is in your graveyard and you control an island, creatures you control have flying. 2/2
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —Scroll of Beginnings


Wormfang Behemoth (Creature — Nightmare Beast, , Heather Hudson, Rare)

When Wormfang Behemoth comes into play, remove all cards in your hand from the game.
When Wormfang Behemoth leaves play, return the removed cards to their owner's hand. 5/5


Wormfang Crab (Creature — Nightmare Crab, , Glen Angus, Uncommon)

Wormfang Crab is unblockable.
When Wormfang Crab comes into play, an opponent chooses a permanent you control and removes it from the game.
When Wormfang Crab leaves play, return the removed card to play under its owner's control. 3/6


Wormfang Drake (Creature — Nightmare Drake, , Thomas M. Baxa, Common)

Flying.
When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game.
When Wormfang Drake leaves play, return the removed card to play under its owner's control. 3/4


Wormfang Manta (Creature — Nightmare Beast, , Heather Hudson, Rare)

Flying.
When Wormfang Manta comes into play, you skip your next turn.
When Wormfang Manta leaves play, you take an extra turn after this one. 6/1


Wormfang Newt (Creature — Nightmare Beast, , Doug Chaffee, Common)

When Wormfang Newt comes into play, remove a land you control from the game.
When Wormfang Newt leaves play, return the removed card to play under its owner's control. 2/2
Spawned by mages emulating the insane.


Wormfang Turtle (Creature — Nightmare Beast, , John Avon, Uncommon)

When Wormfang Turtle comes into play, remove a land you control from the game.
When Wormfang Turtle leaves play, return the remove card to play under its owner's control. 2/4
Chainer's admirers keep his dreams alive.


Anurid Barkstripper (Creature — Beast, , Randy Gallegos, Common)

Threshold — Anurid Barkripper gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) 2/2
When it croaks, so do you.


Anurid Swarmsnapper (Creature — Beast, , John Matson, Uncommon)

Anurid Swarmsnapper may block as though it had flying.
: Anurid Swarmsnapper may block an additional creature this turn. 1/4
Anurids have the problem of airborne invaders licked.


Battlefield Scrounger (Creature — Centaur, , Daren Bader, Common)

Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Play this ability only once each turn. (Play this ability only if seven or more cards are in your graveyard.) 3/3


Brawn (Creature — Incarnation, , Matt Cavotta, Uncommon)

Trample.
As long as Brawn is in your graveyard and you control a forest, creatures you control have trample. 3/3
"'I have arrived,' bellowed Brawn, and the plane shuddered." —Scroll of Beginnings


Canopy Claws (Instant, , Matthew Mitchell, Common)

Target creature loses flying until end of turn.
Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Centaur Rootcaster (Creature — Centaur Druid, , Eric Peterson, Common)

Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. 2/2


Crush of Wurms (Sorcery, , Christopher Moeller, Rare)

Put three 6/6 green Wurm creature tokens into play.
Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Elephant Guide (Enchant Creature, , Jim Nelson, Uncommon)

Enchanted creature gets +3/+3.
When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token into play.
Nature's strength outlives the strong.


Epic Struggle (Enchantment, , Greg & Tim Hildebrandt, Rare)

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
"If our foes will not listen to words, perhaps hooves and claws will make them take notice." —Seton, centaur druid


Erhnam Djinn (Creature — Djinn, , Greg Staples, Rare)

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. 4/5
He provides a safe path to nowhere.


Exoskeletal Armor (Enchant Creature, , Wayne England, Uncommon)

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
"We use only what we need—but in times of strife, our need becomes great." —Centaur warrior


Folk Medicine (Instant, , Matt Cavotta, Common)

You gain 1 life for each creature you control.
Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Sometimes the healers need healing.


Forcemage Advocate (Creature — Centaur, , Darrell Riche, Uncommon)

: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. 2/1
"Our unity renews our strength."


Genesis (Creature — Incarnation, , Mark Zug, Rare)

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand. 4/4
"First through the Riftstone was Genesis—and the world was lifeless no more." —Scroll of Beginnings


Giant Warthog (Creature — Beast, , Kev Walker, Common)

Trample. 5/5
"When the Ancestor saw the cruelty her human children were capable of, Her fury shook the world. From this outburst sprang the warthogs." —Nomad myth


Grizzly Fate (Sorcery, , Dave Dorman, Uncommon)

Put two 2/2 green Bear creature tokens into play.
Threshold — Instead put four 2/2 green Bear creature tokens into play.
Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Harvester Druid (Creature — Druid, , David Martin, Common)

: Add to your mana pool one mana of any color that a land you control could produce. 1/1
"In the end, the same soil lies atop the field, within the mountain, and under the sea."


Ironshell Beetle (Creature — Insect, , Heather Hudson, Common)

When Ironshell Beetle comes into play, put a +1/+1 counter on target creature. 1/1
"Why waste time creating weapons? Nature provides us with all we need." —Centaur warrior


Krosan Reclamation (Instant, , Gary Ruddell, Uncommon)

Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flsahback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Krosan Wayfarer (Creature — Druid, , Edward P. Beard, Jr., Common)

Sacrifice Krosan Wayfarer: Put a land card from your hand into play. 1/1
"The Krosan Forest lives, and druids are its seeds." —Seton, centaur druid


Living Wish (Sorcery, , Eric Peterson, Rare)

Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
He wished for growth, but not for a way to control it.


Nantuko Tracer (Creature — Insect Druid, , Greg Staples, Common)

When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library. 2/1
Your past is a map to where you will go. —Nantuko teaching


Nullmage Advocate (Creature — Insect Druid, , Darrell Riche, Common)

: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. 2/3
"Our unity unmasks your deceit."


Phantom Centaur (Creature — Centaur Spirit, , Carl Critchlow, Uncommon)

Protection from black.
Phantom Centaur comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. 2/0


Phantom Nantuko (Creature — Insect Spirit, , Wayne England, Rare)

Trample.
Phantom Nantuko comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
: Put a +1/+1 counter on Phantom Nantuko. 0/0


Phantom Tiger (Creature — Spirit Cat, , Brian Snöddy, Common)

Phantom Tiger comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. 1/0


Seedtime (Instant, , Rebecca Guay, Rare)

Play Seedtime only during your turn.
Take an extra turn after this one if an opponent played a blue spell this turn.
The hippo grows wings to fight the condor. —Nantuko teaching


Serene Sunset (Instant, , David Martin, Uncommon)

Prevent all combat damage X target creatures would deal this turn.
The armies paused, silent, as the warriors reflected on the sunsets of their youth.


Sudden Strength (Instant, , Alan Pollack, Common)

Target creature gets +3/+3 until end of turn.
Draw a card.
The Mirari's magic transformed the Krosan Forest—and its inhabitants.


Sylvan Safekeeper (Creature — Wizard, , Pete Venters, Rare)

Sacrifice a land: Target creature you control can't be the target of spells or abilities this turn. 1/1
"How could someone so small cause so much trouble?" —Nomad sentry


Thriss, Nantuko Primus (Creature — Insect Druid Legend, , John Avon, Rare)

, : Target creature gets +5/+5 until end of turn. 5/5
"When you live for others, you live for yourself."


Tunneler Wurm (Creature — Wurm, , Jeff Easley, Uncommon)

Discard a card from your hand: Regenerate Tunneler Wurm. 6/6
If an anurid's lucky, it'll find a wurm tunnel for bedtime. If a wurm's lucky, it'll find a warm anurid for breakfast.


Venomous Vines (Sorcery, , Ron Spencer, Common)

Destroy target enchanted permanent.
"True strength comes from within. The false promise of unnatural power only incurs Krosa's wrath." —Seton, centaur druid


Anger (Creature — Incarnation, , John Avon, Uncommon)

Haste.
As long as Anger is in your graveyard and you control a mountain, creatures you control have haste. 2/2
"For its time as a mortal, Anger chose a shell of boiling rock." —Scroll of Beginnings


Arcane Teachings (Enchant Creature, , Mark Brill, Common)

Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to target creature or player."
Dwarves may teach at the speed of stone, but their results are solid.


Barbarian Bully (Creature — Barbarian, , Mike Ploog, Common)

Discard a card at random from your hand: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn. 2/2
"Out of my way!"


Book Burning (Sorcery, , Dave Dorman, Common)

Unless a player has Book Burning deal 6 damage to him or her, put the top six cards of target player's library into his or her graveyard.
The wizard's spellbook was full of burning questions.


Breaking Point (Sorcery, , Matthew D. Wilson, Rare)

Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way can't be regenerated.
"Enough!"


Browbeat (Sorcery, , Mark Tedin, Uncommon)

Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.
"Even the threat of power has power." —Jeska, warrior adept


Burning Wish (Sorcery, , Scott M. Fischer, Rare)

Choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
She wished for a weapon, but not for the skill to wield it.


Dwarven Bloodboiler (Creature — Dwarf, , Arnie Swekel, Rare)

Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. 2/2
His battle cry unleashes an avalanche of dwarves.


Dwarven Driller (Creature — Dwarf, , Edward P. Beard, Jr., Uncommon)

: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her. 2/2
"Drill the planet, it's no trouble: Mining granite, making rubble." —Dwarven drilling song


Dwarven Scorcher (Creature — Dwarf, , Thomas M. Baxa, Common)

Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her. 1/1
Barbarians invented the blaze of glory. Dwarves perfected it.


Ember Shot (Instant, , Alan Pollack, Common)

Ember Shot deals 3 damage to target creature or player.
Draw a card.
Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away.


Firecat Blitz (Sorcery, , David Martin, Uncommon)

Put X 1/1 red Cat creature tokens with haste into play. Remove them from the game at end of turn.
Flashback—, Sacrifice X mountains. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Flaring Pain (Instant, , Glen Angus, Common)

Damage can't be prevented this turn.
Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
"I don't rub salt in wounds. I use sulfur." —Matoc, lavamancer


Fledgling Dragon (Creature — Dragon, , Greg Staples, Rare)

Flying.
Threshold — Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn." (You have threshold as long as seven or more cards are in your graveyard.) 2/2


Goretusk Firebeast (Creature — Beast, , Keith Garletts, Common)

When Goretusk Firebeast comes into play, it deals 4 damage to target player. 2/2
As a youth, Kamahl took one for a pet. His hair has yet to grow back.


Infectious Rage (Enchant Creature, , Christopher Moeller, Uncommon)

Enchanted creature gets +2/-1.
When enchanted creature is put into a graveyard, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to play enchanting that creature.


Jeska, Warrior Adept (Creature — Barbarian Legend, , rk post, Rare)

First strike, haste.
: Jeska, Warrior Adept deals 1 damage to target creature or player. 3/1
"My brother and I both come from Balthor's forge. Kamahl has a temper of fire. I have a temper of steel."


Lava Dart (Instant, , Darrell Riche, Common)

Lava Dart deals 1 damage to target creature or player.
Flashback—Sacrifice a mountain. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Liberated Dwarf (Creature — Dwarf, , Greg Hildebrandt, Common)

, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 amd gains first strike until end of turn. 1/1
Freed from their chains, these dwarves are bound only by honor.


Lightning Surge (Sorcery, , Ron Spears, Rare)

Lightning Surge deals 4 damage to target creature or player.
Threshold — Instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Planar Chaos (Enchantment, , Ron Spencer, Uncommon)

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player plays a spell, that player flips a coin. If he or she loses the flip, counter that spell.


Shaman's Trance (Instant, , Greg Hildebrandt, Rare)

Until end of turn, other plays can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.


Soulgorger Orgg (Creature — Nightmare Orgg, , John Matson, Uncommon)

Trample.
When Soulgorger Orgg comes into play, you lose all but 1 life.
When Soulgorger Orgg leaves play, you gain life equal to the life you lost when it came into play. 6/6


Spellgorger Barbarian (Creature — Nightmare Barbarian, , Mark Romanoski, Common)

When Spellgorger Barbarian comes into play, discard a card at random from your hand.
When Spellgorger Barbarian leaves play, draw a card. 3/1
The epidemic insanity had a lasting effect on certain barbarians—but no one noticed.


Swelter (Sorcery, , Ben Thompson, Uncommon)

Swelter deals 2 damage to each of two target creatures.
No circle has a beginning, but many have forseeable ends.


Swirling Sandstorm (Sorcery, , Tony Szczuzdlo, Common)

Threshold — Swirling Sandstorm deals 5 damage to each creature without flying. (You have threshold if seven or more cards are in your graveyard.)
As dust swept out, vultures swept in.


Worldgorger Dragon (Creature — Nightmare Dragon, , Wayne England, Rare)

Flying, trample.
When Worldgorger Dragon comes into play, remove all other permanents you control from the game.
When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control. 7/7


Ancestor's Chosen (Creature — Cleric, , Pete Venters, Uncommon)

First strike.
When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard. 4/4
Empowered by generations of strength.


Aven Warcraft (Instant, , Roger Raupp, Uncommon)

Creatures you control get +0/+2 until end of turn.
Threshold — Creatures you control also gain protection from the color of your choice until end of turn. (You have threshold if seven or more cards are in your graveyard.)


Battle Screech (Sorcery, , Randy Gallegos, Uncommon)

Put two 1/1 white Bird creature tokens with flying into play.
Flashback—Tap three untapped white creatures you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Battlewise Aven (Creature — Bird Soldier, , Wayne England, Common)

Flying.
Threshold — Battlewise Aven gets +1/+1 and has first strike. (You have threshold as long as seven or more cards are in your graveyard.) 2/2
Experience is a good teacher, not a kind one.


Benevolent Bodyguard (Creature — Cleric, , Roger Raupp, Common)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. 1/1
"My destiny is to save others so their destinies may be achieved."


Border Patrol (Creature — Nomad, , Roger Raupp, Common)

Attacking doesn't cause Border Patrol to tap. 1/6
"We have been victims of teachery, of the Cabal, and of our own ambitions. No more." —Commander Eesha


Cagemail (Enchant Creature, , Scott M. Fischer, Common)

Enchanted creature gets +2/+2 and can't attakck.
"Power often costs too high a price." —Commander Eesha


Chastise (Instant, , Carl Critchlow, Uncommon)

Destroy target attacking creature. You gain life equal to its power.
"Whe do we pray to the Ancestor? Because She listens." —Mystic elder


Commander Eesha (Creature — Bird Soldier Legend, , Rebecca Guay, Rare)

Flying, protection from creatures. 2/4
"War glides on the simplest updrafts while peace struggles against hurricane winds. It is the way of the world. It must change."


Funeral Pyre (Instant, , Carl Critchlow, Common)

Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit creature token with flying into play.
"Raze the body. Raise the soul." —Mystic elder


Glory (Creature — Incarnation, , Donato Giancola, Rare)

Flying.
: Creatures you control gain protection from the color of your choice until end of turn. PLay this ability only if Glory is in your graveyard. 3/3
"Glory was gone; Glory was everywhere." —Scroll of Beginnings


Golden Wish (Sorcery, , Alan Pollack, Rare)

Choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.
She wished for nobility, but not for a nation to honor it.


Guided Strike (Instant, , Dave Dorman, Common)

Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
"May the Ancestor strengthen my hand and guide my blade." —Nomad war prayer


Lead Astray (Instant, , Adam Rex, Common)

Tap up to two target creatures.
"Never underestimate our enemy's strength, brutality, . . . or stupidty." —Commander Eesha


Nomad Mythmaker (Creature — Cleric, , Eric Peterson, Rare)

, : Put target enchant creature card from a graveyard into play enchanting a creature you control. (You control that enchantment.) 2/2
Nomads weave tales thicker than tapestries.


Phantom Flock (Creature — Bird Soldier Spirit, , David Martin, Uncommon)

Flying.
Phantom Flock comes into play with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remvoe a +1/+1 counter from Phantom Flock. 0/0


Phantom Nomad (Creature — Nomad Spirit, , Jim Nelson, Common)

Phantom Nomad comes into play with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0


Prismatic Strands (Instant, , Eric Peterson, Common)

Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Pulsemage Advocate (Creature — Cleric, , Jeff Easley, Rare)

: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play. 1/3
"Our unity revives our hopes."


Ray of Revelation (Instant, , Doug Chaffee, Common)

Destroy target enchantment.
Flashback (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Webs of illusion unravel in the light of truth.


Selfless Exorcist (Creature — Cleric, , Christopher Moeller, Rare)

: Remove target creature card in a graveyard from the game. That card deals damage equal to its power to Selfless Exorcist. (A * on a card not in play is 0.) 3/4


Shieldmage Advocate (Creature — Cleric, , Christopher Moeller, Common)

: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice. 1/3
"Our unity conquers all fears."


Silver Seraph (Creature — Angel, , Matthew D. Wilson, Rare)

Flying.
Threshold — Other creatures you control get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) 6/6
A symbol of hope for hopeless times.


Solitary Confinement (Enchantment, , Scott M. Fischer, Rare)

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card from your hand.
Skip your draw step.
You can't be the target of spells or abilities.
Prevent all damage that would be dealt to you.


Soulcatchers' Aerie (Enchantment, , Rob Alexander, Uncommon)

Whenever a Bird is put into your graveyard from play, put a feather counter on Soulcatchers' Aerie.
All Birds get +1/+1 for each feather counter on Soulcatchers' Aerie.


Spirit Cairn (Enchantment, , Gary Ruddell, Uncommon)

Whenever a player discards a card from his or her hand, you may pay . If you do, put a 1/1 white Spirit creature token with flying into play.
It marks the border between here and hereafter.


Spurnmage Advocate (Creature — Nomad, , Ron Spears, Uncommon)

: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. 1/1
"Our unity humbles our foes."


Suntail Hawk (Creature — Bird, , Heather Hudson, Common)

Flying. 1/1
"Our forebears once flew like this—carefree, needing nothing but a warm nest and a full belly. Our intellect may be more burden than blessing." —Commander Eesha


Test of Endurance (Enchantment, , Mike Ploog, Rare)

At the beginning of your upkeep, if you have 50 or more life, you win the game.
"If we have learned nothing else, we have learned to survive." —Mystic elder


Trained Pronghorn (Creature — Antelope, , John Matson, Common)

Discard a card from your hand: Prevent all damage that would be dealt to Trained Pronghorn this turn. 1/1
"The desert asked the Ancestor for children, and the antelope were born." —Nomad myth


Unquestioned Authority (Enchant Creature, , Alex Horley, Uncommon)

When Unquestioned Authority comes into play, draw a card.
Enchanted creature has protection from creatures.
"Only the Ancestor should be revered." —Mystic heretic


Valor (Creature — Incarnation, , Kev Walker, Uncommon)

First strike.
As long as Valor is in your graveyard and you control a plains, creatures you control have first strike. 2/2
"The cracks widened, the shell crumbled, and Valor spread throughout the land." —Scroll of Beginnings


Vigilant Sentry (Creature — Nomad, , Eric Peterson, Common)

Threshold — Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn." (You have threshold as long as seven or more cards are in your graveyard.) 2/2


Krosan Verge (Land, Tony Szczudlo, Uncommon)

Krosan Verge comes into play tapped.
: Add one colorless mana to your mana pool.
, , Sacrifice Krosan Verge: Search your library for a forest card and a plains card and put them into play tapped. Then shuffle your library.


Nantuko Monastery (Land, Rob Alexander, Uncommon)

: Add one colorless mana to your mana pool.
Threshold — : Nantuko Monastery becomes a 4/4 green and white creature with first strike until end of turn. It's still a land. (Play this ability only if seven or more cards are in your graveyard.)


Riftstone Portal (Land, Don Hazeltine, Uncommon)

: Add one colorless mana to your mana pool.
As long as Riftstone Portal is in your graveyard, lands you control have ": Add or to your mana pool."


Anurid Brushhopper (Creature — Beast, , Arnie Swekel, Rare)

Discard two cards from your hand: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn. 3/4
It's so tough it can frighten itself into hiding.


Hunting Grounds (Enchantment, , Mark Brill, Rare)

Threshold — Whenever an opponent plays a spell, you may put a creature card from your hand into play. (You have threshold as long as seven or more cards are in your graveyard.)
In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.


Mirari's Wake (Enchantment, , David Martin, Rare)

Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
The land drank power from the Mirari as though it had thirsted forever.


Phantom Nishoba (Creature — Beast Spirit, , Arnie Swekel, Rare)

Trample.
Phantom Nishoba comes into play with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. 0/0


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