Card Sets
Weatherlight Saga
Forum
Continuity
Magazine
Bookstore
Combos
Banned & Restricted
Misc.
Links & Search
Advertise & Donate
Guestbook
Credits
Legal
Email


Magic the Gathering Cards
Magic the gathering Cards Store


Magic the Gathering Singles
Magic the Gathering Singles
[an error occurred while processing this directive]
Card Sets - Fallen Empires


Aeolipile (Artifact, , Heather Hudson, Uncommon 1)

, , Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
"Although fragile, the Aeolipile could be quite destructive." —Sarpadian Empires, vol. I


Balm of Restoration (Artifact, , Margaret Organ-Kean, Uncommon 1)

, , Sacrifice Balm of Restoration: Choose one — You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.
"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable." —Sarpadian Empires, vol. I


Conch Horn (Artifact, , Phil Foglio, Uncommon 1)

, , Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.


Delif's Cone (Artifact, , Mark Tedin, Common)

, Sacrifice Delif's Cone: When target creaure you control attacks this turn and isn't blocked, you may gain life equal to its power. If you do, it deals no combat damage this turn.
"Where is it written that beasts must cause pain?" —Delif, Ponderings


Delif's Cube (Artifact, , Mark Tedin, Uncommon 1)

, : When target creature you control attacks this turn and isn't blocked, it deals no combat damage this turn and you put a cube counter on Delif's Cube.
, Remove a cube counter from Delif's Cube: Regenerate target creature.


Draconian Cylix (Artifact, , Edward Beard, Jr., Uncommon 1)

, , Discard a card at random from your hand: Regenerate target creature.
"There is no gain without sacrifice." —Icatian proverb


Elven Lyre (Artifact, , Kaja Foglio, Uncommon 1)

, , Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.


Implements of Sacrifice (Artifact, , Margaret Organ-Kean, Uncommon 1)

, , Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.
Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.


Ring of Renewal (Artifact, , Douglas Shuler, Uncommon 1)

, , Discard a card at random from your hand: Draw two cards.
To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.


Spirit Shield (Artifact, , Scott Kirschner, Uncommon 1)

You may choose not to untap Spirit Shield during your untap step.
, : Target creature gets +0/+2 as long as Spirit Shield remains tapped.
At times, survival must outweigh all other considerations.


Zelyon Sword (Artifact, , Scott Kirschner, Uncommon 1)

You may choose not to untap Zelyon Sword during your untap step.
, : Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
No sheath shall hold what finds its home in flesh.


Armor Thrull (Creature — Thrull, , Scott Kirschner, Jeff A. Menges, Ron Spencer, Pete Venters, Common 4)

, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. 1/3
Occasionally, an ally balked at wearing a dead Thrull as armor. The priests' whips, however, were usually enough to encourage a more practical outlook.
"Except for a bare spot at the base of their skulls, Armor Thrulls bear interlocking plates and spikes with the strength of steel. Their design is almost artistic." —Endrek Sahr, "Thrulls"
"They gave their lives to strengthen the Order's armies, until they declined this honor in favor of joining the Thrull Rebellion." —Jherana Rure, Counter-Insurgency Commander
"The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull." —Ivra Jursdotter


Basal Thrull (Creature — Thrull, , Kaja Foglio, Phil Foglio, Richard Kane-Ferguson, Christopher Rush, Common 4)

, Sacrifice Basal Thrull: Add to your mana pool. 1/2
Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results. —Sarpadian Empires, vol. II
Although my later designs were much more sophisticated, Basal Thrulls were no less a success." —Endrek Sahr, "Thrulls"
"To create the first Thrulls, I only introduced alchemic elements into the Order's necromancy; Tourach's principles remained unchanged." —Endrek Sahr, Master Breeder
"Above all, a well crafted Thrull should be hideous—blasted of countenance and twisted of limb—to inspire fear and revulsion." —Endrek Sahr, Master Breeder


Breeding Pit (Enchantment, , Anson Maddocks, Uncommon 3)

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .
At the end of your turn, put a 0/1 black Thrull creature token into play.
The Thrulls bred at a terrifying pace. In the end, they overwhelmed the Order of the Ebon Hand.


Derelor (Creature — Thrull, , Anson Maddocks, Uncommon 1)

Your black spells cost more to play. 4/4
"Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result." —From the execution order for Endrek Sahr, Master Breeder


Ebon Praetor (Creature — Avatar, , Randy Asplund-Faith, Uncommon 1)

Trample, first strike.
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
At the beginning of your upkeep, you may sacrifice a creature. If you do, remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. 5/5


Hymn to Tourach (Sorcery, , Liz Danforth, Quinton Hoover, Scott Kirscher, Susan Van Camp, Common 4)

Target player discards two cards at random from his or her hand.
"Tourach's power was such that his followers deified him after his death." —Sarpadian Empires, vol. II
Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.
Members of the Order often played the Hymn on instruments made from their victims' bones.
"The eerie, wailing Hymn caused insanity even in hardened warriors." —Sarpadian Empires, vol. II


Initiates of the Ebon Hand (Creature — Cleric, , Liz Danforth, Kaja Foglio, Heather Hudson, Common 3)

: Add to your mana pool. If more than is spent this way in one turn, sacrifice Initiates of the Ebon Hand at end of turn. 1/1
Ebon leaders soon realized that non-human races often had special talents that could be exploited.
"Many Initiates sacrificed a hand to become full members of the Order." —Sarpadian Empires, vol. II
"We are no longer Nature's children, but her masters . . . ." —Oath of the Ebon Hand


Mindstab Thrull (Creature — Thrull, , Heather Hudson, Richard Kane-Ferguson, Mark Tedin, Common 3)

When Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand. 2/2


Necrite (Creature — Thrull, , Christopher Rush, Ron Spencer, Drew Tucker, Common 3)

When Necrite attacks and isn't blocked, you may sacrifice it to destroy target creature defending player controls. That creature can't be regenerated. 2/2
"Ever see a wall drop dead of fright, kid? It ain't pretty." —Cpl. Dobbs
Necrites killer Jherana Rure, ending the counter-insurgency.
Was it the sight, smell, or aura of the Necrite that killed so effectively?


Order of the Ebon Hand (Creature — Cleric, , Melissa Benson, Christopher Rush, Ron Spencer, Common 3)

Protection from white.
: Order of the Ebon Hand gets +1/+0 until end of turn.
: Order of the Ebon Hand gains first strike until end of turn. 2/1
A true follower of Tourach took pride in achievement to the exclusion of other concerns.
"There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin." —Sarpadian Empires, vol. VI
Dedicated to the principals of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.


Soul Exchange (Sorcery, , Anthony Waters, Uncommon 3)

As an additional cost to play Soul Exchange, remove a creature you control from the game.
Put target creature card from your graveyard into play. If the removed creature was a Thrull, put a +2/+2 counter on that creature.


Thrull Champion (Creature — Thrull, , Daniel Gelon, Uncommon 1)

All Thrulls get +1/+1.
: Gain control of target Thrull. You lose control of it when Thrull Champion leaves play or you lose control of Thrull Champion. 2/2
"Those idiots should never have bred Thrulls for combat!" —Jherana Rure


Thrull Retainer (Enchant Creature, , Ron Spencer, Uncommon 3)

Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
"Until the Rebellion, Thrulls served their masters faithfully—even at the cost of their own lives." —Sarpadian Empires, vol. II


Thrull Wizard (Creature — Thrull, , Anson Maddocks, Uncommon 3)

: Counter target black spell unless that spel's controller pays or . 1/1
"In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion." —Sarpadian Empires, vol. II


Tourach's Chant (Enchantment, , Richard Kane-Ferguson, Uncommon 3)

At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay .
Whenever a forest comes into play, Tourach's Chant deals 3 damage to that land's controller unless he or she puts a -1/-1 counter on a creature he or she controls.


Tourach's Gate (Enchant Land, , Sandra Everingham, Uncommon 1)

Tourach's Gate can enchant only a land you control.
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Enchanted land has ": Attacking creatures you control get +2/-1 until end of turn."


Deep Spawn (Creature — Homarid, , Mark Tedin, Uncommon 3)

Trample.
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.
: Deep Spawn can't be the target of spells or abilities this turn and doesn't untap during your next untap step. Tap Deep Spawn. 6/6


High Tide (Instant, , Anson Maddocks, Drew Tucker, Amy Weber, Common 3)

Until end of turn, whenever an island is tapped for mana, it produces an additional .
"May Svyelun and her tides favor you." —Traditional Merfolk blessing
"When the very tides turn against you, it's time to consider retirement." —General Khurzog
"By the time their enemies noticed the sea's changing mood, the Vodalians had often shifted formation and were ready to attack." —Sarpadian Empires, vol. V


Homarid (Creature — Homarid, , Quinton Hoover, Heather Hudson, Mark Tedin, Bryon Wackwitz, Common 4)

Homarid comes into play with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as tehre is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four tide counters on Homarid, remove all tide counters from it. 2/2


Homarid Shaman (Creature — Homarid, , Amy Weber, Uncommon 1)

: Tap target green creature. 2/1
"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher." —Kyliki of Havenwood, "Havenwood Remembered"


Homarid Spawning Bed (Enchantment, , Douglas Shuler, Uncommon 3)

, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens into play, where X is the converted mana cost of the sacrificed creature.


Homarid Warrior (Creature — Homarid, , Randy Asplund-Faith, Daniel Gelon, Douglas Shuler, Common 3)

: Homarid Warrior can't be the target of spells or abilities this turn and doesn't untap during your next untap step. Tap Homarid Warrior. 3/3


Merseine (Enchant Creature, , Heather Hudson, Margaret Organ-Kean, Drew Tucker, Pete Venters, Common 4)

Merseine comes into play with three net counters on it.
Enchanted creature doesn't untap during its controller's untaps tep as long as a net counter is on it.
Pay enchanted creature's converted mana cost: Remove a net counter. Only enchanted creature's controller may play this ability.


River Merfolk (Creature — Merfolk, , Douglas Shuler, Uncommon 1)

: River Merfolk gains mountainwalk until end of turn. (It's unblockable as long as defending player controls a mountain.) 2/1
"Dwelling in icy mountain streams near their Goblin and Orcish foes, the River Merfolk were known for their stoicism." —Sarpadian Empires, vol. V


Seasinger (Creature — Merfolk, , Amy Weber, Uncommon 3)

When you control no islands, sacrifice Seasinger.
: Gain control of target creature if its controller controls an island. You lose control of that creature when Seasinger leaves play, you lose control of Seasinger, or Seasinger becomes untapped. You may choose not to untap Seasinger during your untap step. 0/1


Svyelunite Priest (Creature — Merfolk, , Ron Spencer, Uncommon 3)

, : Target creature can't be the target of spells or abilities this turn. Play this ability only during your upkeep. 1/1
"Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure." —Sarpadian Empires, vol. V


Tidal Flats (Enchantment, , Rob Alexander, Sandra Everingham, Common 3)

: For each attacking creature without flying, creatures you control blocking that creature gains first strike until end of turn unless its controller pays .


Tidal Influence (Enchantment, , Tom Wänerstand, Uncommon 3)

Tidal Influence comes into play with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four tide counters on Homarid, remove all tide counters from it.


Vodalian Knights (Creature — Merfolk, , Susan Van Camp, Uncommon 1)

First strike; islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.)
: Vodalian Knights gains flying until end of turn. 2/2
Fear the Knight leaping from the water into the air, weapon ready.


Vodalian Mage (Creature — Merfolk, , Quinton Hoover, Mark Poole, Susan Van Camp, Common 3)

, : Counter target spell unless its controller pays . 1/1
Vodalian Mages were invaluable in magical combat. Unfortunately, the Homarids raided with strength, numbers, and very little magic.
"Come back, cowards! Everyone knows Merfolk can't wield magic!" —Pashadar Dirf, Goblin Flotilla Commander, last words
"Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas." —Lydia Wynforth, Mayor of Trokair


Vodalian Soldiers (Creature — Merfolk, , Melissa Benson, Richard Kane-Ferguson, Jeff A. Menges, Susan Van Camp, Common 4)

1/2
"Vodalian Soldiers had some unique advantages. Often they would ride into batte on war machines rumored to have come from the far northern oceans." —Sarpadian Empires, vol. V
"Stalwart Soldiers, you stand against the Homarids for Vodalia and for honor. Your homeland cries out for protection, and the moment has come. Now let your valor shine, and sound the cry to battle. Victory to Vodalia!" —Marshall Volnikov
"You think you know everything there is to know about battle? You know Orc droppings! Underwater combat is three dimensional. Those thrice-damned Vodalians don't attack in ranks; they attack in schools." —Ivra Jursdotter
"The cooling climate introduced a new threat to Vodalia: the Homarids. Once a minor nuisance, they thrived in the changing environment. Their ceaseless attacks strained Vodalia's defenses to their limit, eventually overwhelming the empire." —Sarpadian Empires, vol. V


Vodalian War Machine (Creature — Wall, , Amy Weber, Uncommon 1)

(Walls can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine may attack this turn as though it weren't a Wall.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine is put in a graveyard, destroy all Merfolk tapped to pay for either of its abilties. 0/4


Elven Fortress (Enchantment, , Randy Asplund-Faith, Mark Poole, Pete Venters, Tom Wänerstand, Common 4)

: Target blocking creature gets +0/+1 until end of turn.
"The size of the obvious Fotress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns." —Sarpadian Empires, vol. III
"Thallids are not ordinary enemies of flesh and bone and reason. They attack with no thought for our strength or their own losses. I fear our Fortresses shall be overwhelmed." —Kyliki of Havenwood
Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.
"Burn it down, you say? Now there's a stupid idea. What do you suppose will become of those overhanging branches, hmm? And then what do you suppose will become of us?" —Ivra Jursdotter


Elvish Farmer (Creature — Elf, , Richard Kane-Ferguson, Uncommon 1)

At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: You gain 2 life. 0/2


Elvish Hunter (Creature — Elf, , Anson Maddocks, Mark Poole, Susan Van Camp, Common 3)

, : Target creature doesn't untap during its controller's next untap step. 1/1
"As the climte cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained." —Sarpadian Empires, vol. III
"Elves often tipped their arrows with a drug that caused a deep but harmless sleep." —Sarpadian Empires, vol. III
The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a suprisingly effective militia.


Elvish Scout (Creature — Elf, , Mark Poole, Christopher Rush, Pete Venters, Common 3)

, : Untap target attacking creature you control and remove it from combat. (It doesn't receive or deal combat damage.) 1/1
Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.
Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them to act as a single community.
"Even for Elves, they were stealthy little twerps. They'd taken our measure before we'd even seen them." —Marshall Volnikov


Feral Thallid (Creature — Fungus, , Rob Alexander, Uncommon 3)

At the beginning of your upkeep, put a spore counter on Feral Thallid.
Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. 6/3
"Born and bred of fungus, Thallids were nearly impossible to kill." —Sarpadian Empires, vol. I


Fungal Bloom (Enchantment, , Daniel Gelon, Uncommon 1)

: Put a spore counter on target Fungus.
"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them." —Sarpadian Empires, vol. III


Night Soil (Enchantment, , Sandra Everingham, Heather Hudson, Drew Tucker, Common 3)

, Remove two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play.
Some said killing the Thallids only encouraged them.
The Elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the Thallids did the same.
"There were often more Thallids after a battle than before." —Sarpadian Empires, vol. III


Spore Cloud (Instant, , Jesper Myrfors, Susan Van Camp, Amy Weber, Common 3)

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Attacking and blocking creatures don't untap during their controllers' next untap steps.


Spore Flower (Creature — Fungus, , Margaret Organ-Kean, Uncommon 3)

At the beginning of your upkeep, put a spore counter on Spore Flower.
Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. 0/1


Thallid (Creature — Fungus, , Edward Beard, Jr., Daniel Gelon, Jesper Myrfors, Ron Spencer, Common 4)

At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. 1/1


Thallid Devourer (Creature — Fungus, , Ron Spencer, Uncommon 3)

At the beginning of your upkeep, put a spore counter on Thallid Devourer.
Remove three counters from Thallid Devourer: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. 2/2


Thelon's Chant (Enchantment, , Melissa Benson, Uncommon 3)

At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay .
Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.


Thelon's Curse (Enchantment, , Pete Venters, Uncommon 1)

Blue creatures don't untap during their controllers' untap steps.
Blue creatures have ": Untap this creature. Play this ability only during your upkeep and only once each upkeep."


Thelonite Druid (Creature — Cleric, , Margaret Organ-Kean, Uncommon 3)

, , Sacrifice a creature: Until end of turn, all forests you control become 2/3 creatures that are still lands. 1/1
"The magic at the heart of all living things can bear awe-inspiring fruit." —Kolevi of Havenwood, Elder Druid


Thelonite Monk (Creature — Cleric, , Bryon Wackwitz, Uncommon 1)

, Sacrifice a green creature: Target land becomes a basic forest. (It remains a forest until it leaves play.) 1/2
"as the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing." —Sarpadian Empires, vol. III


Thorn Thallid (Creature — Fungus, , Daniel Gelon, Heather Hudson, Jesper Myrfors, Mark Tedin, Common 4)

At the beginning of your upkeep, put a spore counter on Thorn Thallid.
Remove three spore counters from Thorn Thallid: Thorn Thalld deals 1 damage to target creature or player. 2/2
"The danger in cultivating massive plants caught the Elves by surprise." —Sarpadian Empires, vol. III
"The cooling climate forced the Elves to experiment with new food sources." —Sarpadian Empires, vol. I
"I don't know which is worse, getting hit with those darts or having to watch them grow back." —Orcish Soldier
"Scholars still debate whether the Thallids were truly sentient." —Sarpadian Empires, vol. III


Brassclaw Orcs (Creature — Orc, , Rob Alexander, Dan Frazier, Heather Hudson, Common 4)

Brassclaw Orcs can't block a creature with power 2 or greater. 3/2
"A whole skin is worth a thousand victories." —Orcish Veteran of the Battle of Montford
"The Brassclaws delighted in lightning raids on Icatian and Dwarven towns; an unprepared enemy is easier to defeat." —Sarpadian Empires, vol. IV
"Brassclaws were typical Orcs—quick to laud their own prowess in battle, quick to jeer at their opponents, and quicker still to run away when things started to look slightly dangerous." —Sarpadian Empires, vol. IV
"The large brass claws worn by some Sarpadian Orc tribes were among the least feared weapons ever known." —Sarpadian Empires, vol. IV


Dwarven Armorer (Creature — Dwarf, , Bryon Wackwitz, Uncommon 1)

, , Discard a card from your hand: Put a +0/+1 or a +1/+0 counter on target creature. 0/2
"The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys." —Sarpadian Empires, vol. IV


Dwarven Catapult (Instant, , Jeff A. Menges, Uncommon 3)

Dwarven Catapult deals X damage divided evenly, rounded down, among all of an opponent's creatures.
"Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army." —Sarpadian Empires, vol. IV


Dwarven Lieutenant (Creature — Dwarf, , Jeff A. Menges, Uncommon 3)

: Target Dwarf gets +1/+0 until end of turn. 1/2
"Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale." —Sarpadian Empires, vol. IV


Dwarven Soldier (Creature — Dwarf, , Rob Alexander, Randy Asplund-Faith, Douglas Shuler, Common 3)

Whenever Dwarven Soldier blocks or becomes blocked by an Orc, Dwarven Soldier gets +0/+2 until end of turn. 2/1
"Let no one say we did not fight until the last . . . ." —Headstone fragment from a mass grave in the Crimson Peaks
There is a legend among present-day Dwaves that the Dwaves of Sarpadia will one day return to defend Dwarvenkind against a deadly peril.
"Although the Dwarves were staunchly defended their walled city-states against the Orcs, their civilization was the first to fall, and its name was sadly lost." —Sarpadian Empires, vol. I


Goblin Chirurgeon (Creature — Goblin, , Phil Foglio, Dan Frazier, Daniel Gelon, Common 3)

Sacrifice a Goblin: Regenerate target creature. 0/2
"I asked one of my aides how they do it, but all he'd say was, 'Trust me Mayor, you don't want to know.'" —Lyndia Wynforth, Mayor of Trokair
"Perhaps Goblins are good for something after all." —Attributed to General Khurzog
The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh.


Goblin Flotilla (Creature — Goblin, , Tom Wänerstand, Uncommon 1)

Islandwalk (This creature is unblockable as long as defending player controls an island.)
At the beginning of combat, you may pay . If you don't, creatures that block or are blocked by Goblin Flotilla this turn gain first strike until end of turn. 2/2
Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.


Goblin Grenade (Sorcery, , Dan Frazier, Christopher Rush, Ron Spencer, Common 3)

As an additional cost to play Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.
"I don't suppose we could teach them to throw the cursed things?" —Ivra Jursdotter
"Without their massive numbers, the Goblins could never have launched such a successful offensive." —Sarpadian Empires, vol. VI
"According to accepted theory, the Grenade held some kind of flammable mixture and was carried to its target by a hapless Goblin." —Sarpadian Empires, vol. IV


Goblin Kites (Enchantment, , Anson Maddocks, Uncommon 3)

: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at end of turn. If you lose the flip, sacrifice that creature.


Goblin War Drums (Enchantment, , Dan Frazier, Heather Hudson, Richard Kane-Ferguson, Jeff A. Menges, Common 4)

Each creature you control can't be blocked except by two or more creatures.
"The Goblins' dreaded War Drums struck terror into the hearts of even their bravest foes." —Sarpadian Empires, vol. IV
The War Drums enabled Goblin and Orcish armies to crush the sparsely defended Dwarven cities.
"Defending the outer trenches, we strained our eyes in the darkness. All we could hear was the Drums' terrible pounding. Dobbs, on my right, broke first. Soon we were all heading for the walls." —Corporal Peter Douglas, courtmartial testimony
When creating a new War Drum, Goblin designers sought out the highest quality skulls. Serra Angel skulls were most highly prized, although most acknowledged that the skull of the exotic Sea Serpent made for a richer tone.


Goblin Warrens (Enchantment, , Dan Frazier, Uncommon 1)

, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.
"Goblins bred underground, their numbers hidden from the enemy until it was too late." —Sarpadian Empires, vol. IV


Orcish Captain (Creature — Orc, , Mark Tedin, Uncommon 3)

: Choose a target Orc. Flip a coin. If you win the flip, that Orc gets +2/+0 until end of turn. If you target Orc gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. 1/1
There's a chance to win every battle.


Orcish Spy (Creature — Orc, , Daniel Gelon, Susan Van Camp, Pete Venters, Common 3)

: Look at the top three cards of target player's library. (Put them back in the same order.) 1/1
"Orcish armies often employed the smaller, swifter, and less intelligent Goblins as spies." —Sarpadian Empires, vol. I
"Yeah, they're ugly, they desert in droves, and their personal habits are enough to make you sick. But I'll say this for Orcs: they make great spies." —Ivra Jursdotter
"You idiot! Never let the spies mingle with the Orcish regulars after completing a mission. Now we'll never get them to fight!" —General Khurzog


Orcish Veteran (Creature — Orc, , Melissa Benson, Dan Frazier, Quinton Hoover, Douglas Shuler, Common 4)

Orcish Veteran can't block white creatures with power 2 or greater.
: Orcish Veteran gains first strike until end of turn. 2/2
Although models of courage for Orcs, the Veterans quickly learned to fear the swift justice of their Icatian enemies.
"Orcs often greeted promotions to Icatian battle with anguished ails and pleas for mercy." —Sarpadian Empires, vol. VI
Unsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice.
Orcs are not exactly known for their valor—although most Orcs have seen countless battles, only a handful have actually fought in them.


Orgg (Creature — Orgg, , Daniel Gelon, Uncommon 1)

Trample.
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater. 6/6
It's bigger than it thinks.


Raiding Party (Enchantment, , Quinton Hoover, Uncommon 3)

Raiding Party can't be the target of white spells or abilities.
Sacrifice an Orc: Destroy all plains. Each player may tap any number of white creatures to prevent one or two plains of his or her choice from being destroyed this way for each white creature tapped.


Combat Medic (Creature — Soldier, , Edward Beard, Jr., Liz Danforth, Anson Maddocks, Susan Van Camp, Common 4)

: Prevent the next 1 damage that would be dealt to Target creature or player this turn. 0/2
"Although Icatia's Combat Medics borrowed much of their knowledge from other societies, their skills were their own." —Sarpadian Empires, vol. VI
"Time enough to become a Medic once you're hurt too badly to fight. For now, Icatia needs your strength more than your compassion." —Lydia Wynforth, Mayor of Trokair
"Without Combat Medics, Icatia would probably not have withstood the forces of chaos as long as it did." —Sarpadian Empires, vol. VI
"We'd no sooner knock 'em back on their heels than that accursed sawbones would show up and patch 'em back together again." —Ivra Jursdotter


Farrel's Mantle (Enchant Creature, , Anthony Waters, Uncommon 3)

Whenever enchanted creature attacks and isn't blocked, you may have it deal X+2 damage to target creature, where X is the enchanted creature's power. If you do, enchanted creature deals no combat damage this turn.


Farrel's Zealot (Creature — Townsfolk, , Edward Beard, Jr., Melissa Benson, Richard Kane-Ferguson, Common 3)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 to target creature. If you do, Farrel's Zealot deals no combat damage this turn. 2/2
Farrel, a former priest, believed Icatia was frr too complacent toward the Order of the Ebon Hand.
After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia.
Farrel and his followers became a formidable band of vigilants, battling Icatians and followers of Tourach.


Farrelite Priest (Creature — Cleric, , Phil Foglio, Uncommon 3)

: Add to your mana pool. If more than is spent this way during a turn, sacrifice Farrelite Priest at end of turn. 1/3
Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue.


Hand of Justice (Creature — Avatar, , Melissa Benson, Uncommon 1)

, Tap three untapped white creatures you control: Destroy target creature. 2/6
"The Hand of Justice will come to cleanse the world if we are true." —Oliver Farrel


Heroism (Enchantment, , Mark Poole, Uncommon 3)

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by it this turn unless the attacking player pays .


Icatian Infantry (Creature — Soldier, , Edward Beard, Jr., Christopher Rush, Douglas Shuler, Drew Tucker, Common 4)

: Icatian Infantry gains banding until end of turn.
: Icatian Infantry gains first strike until end of turn. 1/1
The Icatian army easily repelled early surprise attacks by the Orcs on border towns like Montford.
Although they had long been concerned about the Order of the Ebon Hand, the Icatians faced an even greater threat from Goblin and Orcish raiders.
"Valiant Icatia was the last of the Sarpadian empires to fall. Its faithful soldiers defended their cities to the very end." —Sarpadian Empires, vol. VI
"Never Surrender" —Motto carved into a fragment of an Icatian wall


Icatian Javelineers (Creature — Soldier, , Edward Beard, Jr., Melissa Benson, Scott Kirschner, Common 3)

Icatian Javelineers comes into play with a javelin counter on it.
, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. 1/1


Icatian Lieutenant (Creature — Soldier, , Pete Venters, Uncommon 1)

: Target Soldier gets +1/+0 until end of turn. 1/2
To become an officer, an Icatian Soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.


Icatian Moneychanger (Creature — Townsfolk, , Drew Tucker, Edward Beard, Jr., Melissa Benson, Common 3)

Icatian Moneychanger comes into play with three credit counters on it.
When Icatian Moneychanger comes into play, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep. 0/2


Icatian Phalanx (Creature — Soldier, , Kaja Foglio, Uncommon 3)

Banding. 2/4
Even after the wall was breached in half a dozen places, the Phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.


Icatian Priest (Creature — Cleric, , Drew Tucker, Uncommon 3)

: Target creature gets +1/+1 until end of turn. 1/1
"May you be strong and valiant, to defeat the enemies of the pure." —"Leitbur's Prayer"


Icatian Scout (Creature — Soldier, , Rob Alexander, Phil Foglio, Richard Kane-Ferguson, Douglas Shuler, Common 4)

, : Target creature gains first strike until end of turn. 1/1
"Of course I'm not a spy! The enemy has spies. I am a Scout." —Ailis Connaut
"Scouting is the art of balancing the need to go undiscovered with the need to get all the information you can. It's only by Leitbur's good grace that I'm still alive today." —Ailis Connaut, Diary
"Because the Orc hordes attacked along the entire border, Scouts were essential to Icatia's defense." —Sarpadian Empires, vol. VI
"Let it be known that Ailis Connaut acted with honor and bravey in the defense of the town of Montford, risking her life to scout the enemy's position . . . ." —Proclamation granting knighthood


Icatian Skirmishers (Creature — Soldier, , Heather Hudson, Uncommon 1)

Banding, first strike.
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn. 1/1
Skirmishers engaged raiders before they could reach the towns. Although these units typically suffered huge losses, they never lacked volunteers.


Icatian Town (Sorcery, , Tom Wänerstand, Uncommon 1)

Put four 1/1 white Citizen creature tokens into play.
Icatia's once peaceful towns faced increasing attacks from orcs and Goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.


Order of Leitbur (Creature — Cleric, , Bryon Wackwitz, Randy Asplund-Faith, Common 3)

Protection from black.
: Order of Leitbur gets +1/+0 until end of turn.
: Order of Leitbur gains first strike until end of turn. 2/1
"The powers of the corrupt will fade before the fury of the pure." —Bethan Leitbur, "The Way"
Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.
"Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders." —Sarpadian Empires, vol. I


Bottomless Vault (Land, Pat Morrissey, Uncommon 1)

Bottomless Vault comes into play tapped.
You may choose not to untap Bottomless Vault during your untap step.
At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.
, Remove any number of storage counters from Bottomless Vault: Add to your mana pool for each storage counter removed this way.


Dwarven Hold (Land, Pat Morrissey, Uncommon 1)

Dwarven Hold comes into play tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
, Remove any number of storage counters from Dwarven Hold: Add to your mana pool for each storage counter removed this way.


Dwarven Ruins (Land, Mark Poole, Uncommon 2)

Dwarven Ruins comes into play tapped.
: Add to your mana pool.
, Sacrifice Dwarven Ruins: Add to your mana pool.


Ebon Stronghold (Land, Mark Poole, Uncommon 2)

Ebon Stronghold comes into play tapped.
: Add to your mana pool.
, Sacrifice Ebon Stronghold: Add to your mana pool.


Havenwood Battleground (Land, Mark Poole, Uncommon 2)

Havenwood Battleground comes into play tapped.
: Add to your mana pool.
, Sacrifice Havenwood Battleground: Add to your mana pool.


Hollow Trees (Land, Pat Morrissey, Uncommon 1)

Hollow Trees comes into play tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
, Remove any number of storage counters from Hollow Trees: Add to your mana pool for each storage counter removed this way.


Icatian Store (Land, Pat Morrissey, Uncommon 1)

Icatian Store comes into play tapped.
You may choose not to untap Icatian Store during your untap step.
At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.
, Remove any number of storage counters from Icatian Store: Add to your mana pool for each storage counter removed this way.


Rainbow Vale (Land, Kaja Foglio, Uncommon 1)

: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn.
In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.


Ruins of Trokair (Land, Mark Poole, Uncommon 2)

Ruins of Trokair comes into play tapped.
: Add to your mana pool.
, Sacrifice Ruins of Trokair: Add to your mana pool.


Sand Silos (Land, Pat Morrissey, Uncommon 1)

Sand Silos comes into play tapped.
You may choose not to untap Sand Silos during your untap step.
At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
, Remove any number of storage counters from Sand Silos: Add to your mana pool for each storage counter removed this way.


Svyelunite Temple (Land, Mark Poole, Uncommon 2)

Svyelunite Temple comes into play tapped.
: Add to your mana pool.
, Sacrifice Svyelunite Temple: Add to your mana pool.


Copyright © 1998 - 2014 Phyrexia.com and Matthew Manley